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<span id="openzim-page-title" class="mw-page-title-main"><i>Alien: Isolation</i></span>
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</style><div role="note" class="hatnote navigation-not-searchable">This article is about the video game. For the web series adaptation, see <a href="Alien%3A_Isolation_%E2%80%93_The_Digital_Series" title="Alien: Isolation – The Digital Series">Alien: Isolation – The Digital Series</a>.</div>
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</style><table class="infobox ib-video-game hproduct"><tbody><tr><th colspan="2" class="infobox-above fn">Alien: Isolation</th></tr><tr><td colspan="2" class="infobox-image"></td></tr><tr><th scope="row" class="infobox-label"><a href="Video_game_developer" title="Video game developer">Developer(s)</a></th><td class="infobox-data"><a href="Creative_Assembly" title="Creative Assembly">Creative Assembly</a></td></tr><tr><th scope="row" class="infobox-label"><a href="Video_game_publisher" title="Video game publisher">Publisher(s)</a></th><td class="infobox-data"><a href="Sega" title="Sega">Sega</a></td></tr><tr><th scope="row" class="infobox-label"><a href="Video_game_creative_director" class="mw-redirect" title="Video game creative director">Director(s)</a></th><td class="infobox-data">Alistair Hope</td></tr><tr><th scope="row" class="infobox-label"><a href="Video_game_producer" title="Video game producer">Producer(s)</a></th><td class="infobox-data">Jonathan Court<br>Oli Smith</td></tr><tr><th scope="row" class="infobox-label"><a href="Video_game_designer" class="mw-redirect" title="Video game designer">Designer(s)</a></th><td class="infobox-data">Gary Napper<br>Clive Lindop</td></tr><tr><th scope="row" class="infobox-label"><a href="Video_game_programmer" title="Video game programmer">Programmer(s)</a></th><td class="infobox-data">Clive Gratton</td></tr><tr><th scope="row" class="infobox-label"><a href="Video_game_artist" class="mw-redirect" title="Video game artist">Artist(s)</a></th><td class="infobox-data">Jude Bond</td></tr><tr><th scope="row" class="infobox-label"><a href="Video_game_writer" class="mw-redirect" title="Video game writer">Writer(s)</a></th><td class="infobox-data"><style data-mw-deduplicate="TemplateStyles:r1126788409">
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</style><div class="plainlist"><ul><li><a href="Dan_Abnett" title="Dan Abnett">Dan Abnett</a></li><li>Dion Lay</li><li>Will Porter</li></ul></div></td></tr><tr><th scope="row" class="infobox-label"><a href="Video_game_composer" class="mw-redirect" title="Video game composer">Composer(s)</a></th><td class="infobox-data"><div class="plainlist"><ul><li><a href="Christian_Henson" title="Christian Henson">Christian Henson</a></li><li><a href="The_Flight_(band)" title="The Flight (band)">Joe Henson<br>Alexis Smith</a></li></ul></div></td></tr><tr><th scope="row" class="infobox-label">Series</th><td class="infobox-data"><i><a href="List_of_Alien%2C_Predator%2C_and_Alien_vs._Predator_games" title="List of Alien, Predator, and Alien vs. Predator games">Alien</a></i></td></tr><tr><th scope="row" class="infobox-label"><a href="Computing_platform" title="Computing platform">Platform(s)</a></th><td class="infobox-data"><div class="plainlist"><ul><li><a href="PlayStation_3" title="PlayStation 3">PlayStation 3</a></li><li><a href="PlayStation_4" title="PlayStation 4">PlayStation 4</a></li><li><a href="Windows" class="mw-redirect" title="Windows">Windows</a></li><li><a href="Xbox_360" title="Xbox 360">Xbox 360</a></li><li><a href="Xbox_One" title="Xbox One">Xbox One</a></li><li><a href="Linux" title="Linux">Linux</a></li><li><a href="OS_X" class="mw-redirect" title="OS X">OS X</a></li><li><a href="Nintendo_Switch" title="Nintendo Switch">Nintendo Switch</a></li><li><a href="Android_(operating_system)" title="Android (operating system)">Android</a></li><li><a href="IOS" title="IOS">iOS</a></li></ul></div></td></tr><tr><th scope="row" class="infobox-label">Release</th><td class="infobox-data"><div class="collapsible-list mw-collapsible mw-collapsed" style="text-align: left;">
<div style="line-height: 1.6em; font-weight: bold;"><div><style data-mw-deduplicate="TemplateStyles:r886047488">
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</style><span class="nobold">7 October 2014</span></div></div>
<ul class="mw-collapsible-content" style="margin-top: 0; margin-bottom: 0; line-height: inherit; list-style: none; margin-left: 0;"><li style="line-height: inherit; margin: 0"><b>PS3</b>, <b>PS4</b>, <b>Win</b>, <b>X360</b>, <b>XOne</b></li><li style="line-height: inherit; margin: 0">7 October 2014</li><li style="line-height: inherit; margin: 0"><b>Linux</b></li><li style="line-height: inherit; margin: 0">29 September 2015</li><li style="line-height: inherit; margin: 0"><b>OS X</b></li><li style="line-height: inherit; margin: 0">28 October 2015</li><li style="line-height: inherit; margin: 0"><b>Nintendo Switch</b></li><li style="line-height: inherit; margin: 0">5 December 2019</li><li style="line-height: inherit; margin: 0"><b>Android</b>, <b>iOS</b></li><li style="line-height: inherit; margin: 0">16 December 2021</li></ul>
</div></td></tr><tr><th scope="row" class="infobox-label"><a href="Video_game_genre" title="Video game genre">Genre(s)</a></th><td class="infobox-data"><a href="Action-adventure" class="mw-redirect" title="Action-adventure">Action-adventure</a>, <a href="Stealth_game" title="Stealth game">stealth</a>, <a href="Survival_horror" title="Survival horror">survival horror</a></td></tr><tr><th scope="row" class="infobox-label">Mode(s)</th><td class="infobox-data"><a href="Single-player" class="mw-redirect" title="Single-player">Single-player</a></td></tr></tbody></table>
<p><i><b>Alien: Isolation</b></i> is a 2014 <a href="Survival_horror_game" class="mw-redirect" title="Survival horror game">survival horror game</a> developed by <a href="Creative_Assembly" title="Creative Assembly">Creative Assembly</a> and published by <a href="Sega" title="Sega">Sega</a> for <a href="PlayStation_3" title="PlayStation 3">PlayStation 3</a>, <a href="PlayStation_4" title="PlayStation 4">PlayStation 4</a>, <a href="Windows" class="mw-redirect" title="Windows">Windows</a>, <a href="Xbox_360" title="Xbox 360">Xbox 360</a>, and <a href="Xbox_One" title="Xbox One">Xbox One</a>. Based on the <i><a href="Alien_(franchise)" title="Alien (franchise)">Alien</a></i> film series, the game is set 15 years after the <a href="Alien_(film)" title="Alien (film)">original 1979 film</a>, and follows the engineer <a href="Amanda_Ripley_(character)" class="mw-redirect" title="Amanda Ripley (character)">Amanda Ripley</a>, voiced by <a href="Andrea_Deck" title="Andrea Deck">Andrea Deck</a>. Amanda investigates the disappearance of her mother, <a href="Ellen_Ripley" title="Ellen Ripley">Ellen Ripley</a>, aboard the space station Sevastopol, which is in disarray due to years of corporate negligence and the threat of a rampant <a href="Xenomorph" title="Xenomorph">alien</a> creature. The game emphasizes <a href="Stealth_game" title="Stealth game">stealth</a> and <a href="Survival_horror" title="Survival horror">survival horror</a> gameplay, requiring the player to avoid, outsmart, and fight various enemies with equipment such as <a href="Firearm" title="Firearm">firearms</a>, a <a href="Motion_detector" title="Motion detector">motion tracker</a>, <a href="Stun_baton" class="mw-redirect" title="Stun baton">stun baton</a>, and a <a href="Flamethrower" title="Flamethrower">flamethrower</a>.
</p><p><i>Alien: Isolation</i> was designed to resemble the original <i>Alien</i> film rather than its more action-oriented 1986 sequel <i><a href="Aliens_(film)" title="Aliens (film)">Aliens</a></i>, and features a similar lo-fi, 1970s vision of what the future could look like. It runs on an <a href="Game_engine" title="Game engine">engine</a> built to accommodate the alien's behaviour and technical aspects such as atmospheric and lighting effects. Creative Assembly intended to make <i>Alien: Isolation</i> a <a href="Virtual_camera_system" title="Virtual camera system">third-person</a> game, but used <a href="First-person_(video_games)" title="First-person (video games)">first-person</a> to create a more intense experience. Several <a href="Downloadable_content" title="Downloadable content">downloadable content</a> packs were released, some of which relive scenes from the original film.
</p><p><i>Alien: Isolation</i> received positive reviews and sold over two million copies by May 2015. Its retro-futuristic art direction, sound design, and <a href="Artificial_intelligence_(video_games)" class="mw-redirect" title="Artificial intelligence (video games)">artificial intelligence</a> were praised, while its length received some criticism. Considered one of the <a href="List_of_video_games_considered_the_best#2014" title="List of video games considered the best">best games ever made</a>, <i>Alien: Isolation</i> won several year-end awards, including Best Audio at the 2015 <a href="Game_Developers_Choice_Awards" title="Game Developers Choice Awards">Game Developers Choice Awards</a> and Audio Achievement at the <a href="11th_British_Academy_Games_Awards" title="11th British Academy Games Awards">11th British Academy Games Awards</a>. It saw <a href="Porting" title="Porting">ports</a> to <a href="Linux" title="Linux">Linux</a> and <a href="OS_X" class="mw-redirect" title="OS X">OS X</a> in 2015, <a href="Nintendo_Switch" title="Nintendo Switch">Nintendo Switch</a> in 2019, and <a href="Android_(operating_system)" title="Android (operating system)">Android</a> and <a href="IOS" title="IOS">iOS</a> mobile devices in 2021. It was also added to the <a href="Amazon_Luna" title="Amazon Luna">Amazon Luna</a> service in 2021. A <a href="Alien%3A_Isolation_(TV_series)" class="mw-redirect" title="Alien: Isolation (TV series)">web series adaptation</a> was released in 2019. In 2024, Creative Assembly announced that a sequel was in development.
</p>
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<div class="mw-heading mw-heading2"><h2 id="Gameplay">Gameplay</h2></div>
<p><i>Alien: Isolation</i> is a <a href="Single-player_video_game" title="Single-player video game">single-player</a> <a href="Action-adventure_game" title="Action-adventure game">action-adventure</a> game with an emphasis on <a href="Stealth_game" title="Stealth game">stealth</a> and <a href="Survival_horror" title="Survival horror">survival horror</a>. The player controls <a href="Amanda_Ripley_(character)" class="mw-redirect" title="Amanda Ripley (character)">Amanda Ripley</a> from a <a href="First_person_(video_games)" class="mw-redirect" title="First person (video games)">first-person</a> perspective,<sup id="cite_ref-Game_Awards_nominees_1-0" class="reference"><a href="#cite_note-Game_Awards_nominees-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-PCGamer_review_2-0" class="reference"><a href="#cite_note-PCGamer_review-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup> and must explore a space station and complete mission objectives to progress forward in the story while avoiding, outsmarting, and defeating enemies.<sup id="cite_ref-USGamer_guide_3-0" class="reference"><a href="#cite_note-USGamer_guide-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> Specific objectives vary across each of the nineteen missions, but can range from activating computers, talking to <a href="Non-player_character" title="Non-player character">NPCs</a>, collecting certain items or reaching specific areas.<sup id="cite_ref-4" class="reference"><a href="#cite_note-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> The player can run, climb ladders, sneak into vents, crouch behind objects to break the line of sight with enemies, and peek over or lean around for a safe view.<sup id="cite_ref-USGamer_guide_3-1" class="reference"><a href="#cite_note-USGamer_guide-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> The player also has the ability to go under tables or inside empty lockers and cabinets to hide from enemies.<sup id="cite_ref-USGamer_guide_3-2" class="reference"><a href="#cite_note-USGamer_guide-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup>
</p><p>Amanda encounters various enemies throughout the station, including hostile human survivors and <a href="Android_(robot)" title="Android (robot)">androids</a>. The player can either eliminate them or avoid them using stealth or distractions.<sup id="cite_ref-USGamer_guide_3-3" class="reference"><a href="#cite_note-USGamer_guide-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> The main antagonist, the <a href="Xenomorph" title="Xenomorph">Alien</a> (or otherwise referred to by the game's characters as "The Creature"), appears briefly during certain sections across the first four missions, but begins continuously pursuing the player after the completion of mission five, "The Quarantine". The Alien cannot be defeated, requiring the player to use stealth tactics in order to survive.<sup id="cite_ref-PCGamer_review_2-1" class="reference"><a href="#cite_note-PCGamer_review-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup> Instead of following a predetermined path, the Alien has the ability to actively investigate disturbances and hunt the player by sight or sound.<sup id="cite_ref-USGamer_guide_3-4" class="reference"><a href="#cite_note-USGamer_guide-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> Along the way, the player can use both a <a href="Flashlight" title="Flashlight">flashlight</a> and a <a href="Motion_detector" title="Motion detector">motion tracker</a> to detect the Alien's movements. However, using any of these increases the chance of the Alien finding the player. For example, if the Alien is close enough, it will be attracted by the tracker's sound, forcing the player to use the tracker wisely and remove it as soon as it detects motion.<sup id="cite_ref-USGamer_guide_3-5" class="reference"><a href="#cite_note-USGamer_guide-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> The motion tracker cannot detect enemies when they are not moving and cannot determine if the Alien is up in the ducts or on ground level. On the game's hardest difficulty setting, Nightmare, the motion tracker is unreliable and the in game <a href="Mini-map" title="Mini-map">mini-map</a>, used to navigate and locate objectives, is unavailable.<sup id="cite_ref-USGamer_guide_3-6" class="reference"><a href="#cite_note-USGamer_guide-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-GSpot_review_5-0" class="reference"><a href="#cite_note-GSpot_review-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup>
</p>
<p>Although Amanda gains access to a <a href="Revolver" title="Revolver">revolver</a>, <a href="Shotgun" title="Shotgun">shotgun</a>, <a href="Captive_bolt_pistol" title="Captive bolt pistol">bolt gun</a>, <a href="Flamethrower" title="Flamethrower">flamethrower</a>, and <a href="Electroshock_weapon" title="Electroshock weapon">stun baton</a> over the course of the game,<sup id="cite_ref-EuroG_review_6-0" class="reference"><a href="#cite_note-EuroG_review-6"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-GI_tips_7-0" class="reference"><a href="#cite_note-GI_tips-7"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup> <i>Alien: Isolation</i> emphasizes evasion over direct combat by providing limited ammunition.<sup id="cite_ref-PCGamer_review_2-2" class="reference"><a href="#cite_note-PCGamer_review-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup> The player can also craft useful items by collecting schematics and different materials. Items include <a href="Electromagnetic_pulse" title="Electromagnetic pulse">EMP</a> detonators, noisemakers, <a href="Molotov_cocktail" title="Molotov cocktail">molotov cocktails</a>, and <a href="Pipe_bomb" title="Pipe bomb">pipe bombs</a>; these can help the player deal with enemies.<sup id="cite_ref-EuroG_review_6-1" class="reference"><a href="#cite_note-EuroG_review-6"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup> For example, the noisemaker can be used to attract enemies in a particular direction. The Alien is <a href="Pyrophobia" title="Pyrophobia">afraid of fire</a>, so using flame weapons will force it to temporarily retreat. The player has a limited amount of <a href="Health_(game_terminology)" title="Health (game terminology)">health</a> which decreases when attacked by enemies; health is restored with medkits, which can be crafted with materials in Amanda's inventory, although all of the Alien's attacks (unless it is retreating) will result in instant death.<sup id="cite_ref-USGamer_guide_3-7" class="reference"><a href="#cite_note-USGamer_guide-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup>
</p><p>The space station is divided into sections connected by trams and elevators. Some doors require certain actions before entry is allowed; for example, some require a keycard or entry codes, while others need to be hacked by an access tuner or cut open with <a href="Oxy-fuel_welding_and_cutting" title="Oxy-fuel welding and cutting">a welding torch</a>.<sup id="cite_ref-GSpot_review_5-1" class="reference"><a href="#cite_note-GSpot_review-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> Computer terminals and rewiring stations can be used to access information and trigger actions such as disabling security cameras or manipulating the station's air-purification and alarm mechanism. These actions may help to momentarily divert the attention away from the player's position.<sup id="cite_ref-GSpot_review_5-2" class="reference"><a href="#cite_note-GSpot_review-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> To <a href="Saved_game" title="Saved game">save</a> game progress, the player needs to locate a save station terminal and insert Amanda's access card. There is a three second pause before the save can be completed, meaning the player can be killed while attempting to save.<sup id="cite_ref-8" class="reference"><a href="#cite_note-8"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup> If Amanda dies, the player will have to restart from the last saved point.<sup id="cite_ref-Gamasutra_save_system_9-0" class="reference"><a href="#cite_note-Gamasutra_save_system-9"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup> In addition to the campaign mode, <i>Alien: Isolation</i> features a special mode, called Survivor Mode, in which the player must complete objectives within a time limit on different challenge maps while being hunted by the Alien.<sup id="cite_ref-Survivor_Mode_10-0" class="reference"><a href="#cite_note-Survivor_Mode-10"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading2"><h2 id="Plot">Plot</h2></div>
<p>In 2137, fifteen years after her mother <a href="Ellen_Ripley" title="Ellen Ripley">Ellen</a> went missing onboard the <a href="Alien_(film)#Plot" title="Alien (film)">USCSS <i>Nostromo</i></a>, <a href="List_of_Alien_(franchise)_characters#Amanda_Ripley" title="List of Alien (franchise) characters">Amanda Ripley</a> learns from <a href="Alien_(franchise)#Premise" title="Alien (franchise)">Weyland-Yutani</a> android Christopher Samuels that the <i>Nostromo</i><span class="nowrap" style="padding-left:0.1em;">'</span>s <a href="Flight_recorder" title="Flight recorder">flight recorder</a> has been recovered and taken to Sevastopol, a <a href="Space_station" title="Space station">space station</a> owned by Seegson Corporation which orbits the <a href="Gas_giant" title="Gas giant">gas giant</a> KG-348 in the <a href="Zeta_Reticuli" title="Zeta Reticuli">Zeta Reticuli</a> system. Samuels offers Amanda a place on the retrieval team to give her closure, and she accepts. Amanda, Samuels and Weyland-Yutani executive Nina Taylor travel to the station via the USCSS <i>Torrens</i> with the help of the ship's captain Diane Verlaine. After finding the station too damaged to dock, the trio attempt to enter it via a <a href="Extravehicular_activity" title="Extravehicular activity">spacewalk</a>, but their <a href="Extravehicular_activity" title="Extravehicular activity">EVA</a> line is severed by an explosion, and Amanda is separated from the others.
</p><p>Making her way through the station, Amanda discovers that it has descended into chaos due the presence of a hostile <a href="Xenomorph" title="Xenomorph">alien creature</a> onboard. She eventually finds the flight recorder, but discovers that its data has been corrupted. Amanda then makes her way to Samuels and Taylor; retrieving medical supplies for an injured Taylor, she meets <a href="Marshal" title="Marshal">Marshal</a> Waits and follows him back to his bureau. There, Amanda meets the imprisoned captain of the USCSS <i>Anesidora</i>, Henry Marlow, who explains he recovered the flight recorder and went to <a href="Aliens_(film)#Plot" title="Aliens (film)">LV-426</a>, where his wife was impregnated by a <a href="Xenomorph#Facehugger" title="Xenomorph">facehugger</a> before she fatally birthed the creature on Sevastopol. Waits convinces Amanda to lure the creature to one of the station's modules, where it can be ejected into space. However, Waits ejects the module with Amanda still inside, forcing her to space-jump back to Sevastopol using a <a href="Space_suit" title="Space suit">space suit</a>.
</p><p>Amanda returns to the bureau to confront Waits, but before she arrives Sevastopol's service androids begin killing the remaining humans, including Waits. Working with Waits' deputy Ricardo, Amanda links up with Samuels, who sacrifices himself to help her access the control core of Sevastopol's <a href="Artificial_intelligence" title="Artificial intelligence">artificial intelligence</a> APOLLO and is destroyed in the process. Amanda also learns from Ricardo that Taylor was secretly sent to retrieve the creature and freed Marlow. At the core, Amanda discovers Weyland-Yutani purchased Sevastopol from Seegson before she arrived at the station, ordering APOLLO to protect the creature at all costs. Amanda informs APOLLO that the creature is no longer onboard, but it responds by stating that "reactor scans are unverified". Descending into the reactor, Amanda finds a nest with numerous aliens, and initiates a reactor purge in an attempt to destroy it. However, this inadvertently forces the aliens to leave the nest, and they begin to hunt Amanda again.
</p><p>Ricardo informs Ripley that Marlow has returned to the <i>Anesidora</i>, and she follows him. There, Amanda discovers a personal message from Ellen before being confronted by Marlow, who attempts to overload the ship's reactor to destroy Sevastopol and the aliens. Taylor, who also went to the <i>Anesidora</i>, knocks out Marlow but is too late to stop the overload and both are killed in the subsequent explosion, forcing Amanda to flee the ship before it is destroyed. The explosion damages Sevastopol's orbital stabilizers, causing the station to slowly drift into KG-348's atmosphere. Amanda contacts Verlaine for extraction, but a facehugger attacks Ricardo, forcing her to leave him. After helping the <i>Torrens</i> detach from the station, Amanda enters the ship just before Sevastopol is destroyed. However, she finds an alien has boarded the <i>Torrens</i> and killed Verlaine as well; cornered into an airlock, she ejects both herself and it into space. Some time later, a searchlight finds an adrift and unconscious Amanda.
</p>
<div class="mw-heading mw-heading2"><h2 id="Development">Development</h2></div>
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</style><div class="thumb tmulti tright"><div class="thumbinner multiimageinner" style="width:254px;max-width:254px"><div class="trow"><div class="tsingle" style="width:252px;max-width:252px"><div class="thumbimage"><span typeof="mw:File"></span></div></div></div><div class="trow"><div class="tsingle" style="width:252px;max-width:252px"><div class="thumbimage"><span typeof="mw:File"></span></div><div class="thumbcaption">Like the original <i><a href="Alien_(film)" title="Alien (film)">Alien</a></i> film, <i>Alien: Isolation</i> features a lo-fi, '70s vision of what the future would look like. These concept artworks show both the exterior and interior of the game's main setting, the Sevastopol space station.</div></div></div></div></div>
<p><i>Alien: Isolation</i> was developed by <a href="Creative_Assembly" title="Creative Assembly">Creative Assembly</a>, which is best known for their work on the <i><a href="Total_War_(video_game_series)" title="Total War (video game series)">Total War</a></i> <a href="Strategy_video_game" title="Strategy video game">strategy video game</a> series.<sup id="cite_ref-Edge_feature_11-0" class="reference"><a href="#cite_note-Edge_feature-11"><span class="cite-bracket">[</span>11<span class="cite-bracket">]</span></a></sup> A game based on the <i>Alien</i> series from <a href="20th_Century_Fox" class="mw-redirect" title="20th Century Fox">20th Century Fox</a> was conceived when Creative Assembly finished <i><a href="Viking%3A_Battle_for_Asgard" title="Viking: Battle for Asgard">Viking: Battle for Asgard</a></i> in 2008, after the publisher, <a href="Sega" title="Sega">Sega</a>, acquired the rights to develop <i>Alien</i> games in December 2006.<sup id="cite_ref-Edge_feature_11-1" class="reference"><a href="#cite_note-Edge_feature-11"><span class="cite-bracket">[</span>11<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Alien_license_12-0" class="reference"><a href="#cite_note-Alien_license-12"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup> A six-person team developed the first prototype to pitch the idea, wherein one player would control the Alien manually while another would conceal themselves in an environment and try to hide from the creature. The game captured the attention of Sega and the project was eventually approved.<sup id="cite_ref-Edge_feature_11-2" class="reference"><a href="#cite_note-Edge_feature-11"><span class="cite-bracket">[</span>11<span class="cite-bracket">]</span></a></sup> As Creative Assembly had no experience with survival horror games, it hired people from studios such as <a href="Bizarre_Creations" title="Bizarre Creations">Bizarre Creations</a>, <a href="Black_Rock_Studio" title="Black Rock Studio">Black Rock</a>, <a href="Crytek" title="Crytek">Crytek</a>, <a href="Ubisoft" title="Ubisoft">Ubisoft</a>, and <a href="Realtime_Worlds" title="Realtime Worlds">Realtime Worlds</a>.<sup id="cite_ref-Edge_feature_11-3" class="reference"><a href="#cite_note-Edge_feature-11"><span class="cite-bracket">[</span>11<span class="cite-bracket">]</span></a></sup> According to the director, Alistair Hope, the team grew from "a couple of guys crammed in with the <i>Total War</i> team" to 100 by 2014.<sup id="cite_ref-Edge_feature_11-4" class="reference"><a href="#cite_note-Edge_feature-11"><span class="cite-bracket">[</span>11<span class="cite-bracket">]</span></a></sup>
</p><p>Creative Assembly designed the game more in line with <a href="Ridley_Scott" title="Ridley Scott">Ridley Scott</a>'s 1979 film <i><a href="Alien_(film)" title="Alien (film)">Alien</a></i> than <a href="James_Cameron" title="James Cameron">James Cameron</a>'s more action-oriented 1986 sequel <i><a href="Aliens_(film)" title="Aliens (film)">Aliens</a></i>.<sup id="cite_ref-PCGamer_Making_of_13-0" class="reference"><a href="#cite_note-PCGamer_Making_of-13"><span class="cite-bracket">[</span>13<span class="cite-bracket">]</span></a></sup> To help them authentically recreate the atmosphere of the film, Fox provided three terabytes of original production material, including costume photography, concept art, set design, photos, videos and sound effects.<sup id="cite_ref-PCGamer_Making_of_13-1" class="reference"><a href="#cite_note-PCGamer_Making_of-13"><span class="cite-bracket">[</span>13<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-18_things_14-0" class="reference"><a href="#cite_note-18_things-14"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup> The artist John Mckellan said, "It was a proper gold mine. We saw angles of things we'd never seen before."<sup id="cite_ref-PCGamer_Making_of_13-2" class="reference"><a href="#cite_note-PCGamer_Making_of-13"><span class="cite-bracket">[</span>13<span class="cite-bracket">]</span></a></sup> During the first stage of development, the developers deconstructed the film to find out what made its setting unique. This would allow them to build new environments that were faithful to it.<sup id="cite_ref-PCGamer_Making_of_13-3" class="reference"><a href="#cite_note-PCGamer_Making_of-13"><span class="cite-bracket">[</span>13<span class="cite-bracket">]</span></a></sup> The composers deconstructed the film soundtrack to identify the main cues and extend the soundtrack to fill in the length of the game.<sup id="cite_ref-GameFront_feature_4_15-0" class="reference"><a href="#cite_note-GameFront_feature_4-15"><span class="cite-bracket">[</span>15<span class="cite-bracket">]</span></a></sup> The developers also met the <i>Alien</i> and <i><a href="Blade_Runner" title="Blade Runner">Blade Runner</a></i> editor <a href="Terry_Rawlings" title="Terry Rawlings">Terry Rawlings</a>, who gave them additional insight.<sup id="cite_ref-PCGamer_Making_of_13-4" class="reference"><a href="#cite_note-PCGamer_Making_of-13"><span class="cite-bracket">[</span>13<span class="cite-bracket">]</span></a></sup>
</p><p>Rather than pursue a shiny, high-tech <a href="Science_fiction" title="Science fiction">science fiction</a> look, the designers recreated the setting and feel of <i>Alien</i> using the work of the concept artists <a href="Ron_Cobb" title="Ron Cobb">Ron Cobb</a> and <a href="Jean_Giraud" title="Jean Giraud">Mœbius</a>.<sup id="cite_ref-18_things_14-1" class="reference"><a href="#cite_note-18_things-14"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup> As a result, the game features a lo-fi, 1970s vision of the future, with features "clunky" machinery such as phone receivers, monochrome displays and distorted <a href="Cathode_ray_tube" class="mw-redirect" title="Cathode ray tube">CRT</a> monitors.<sup id="cite_ref-PCGamer_review_2-3" class="reference"><a href="#cite_note-PCGamer_review-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-18_things_14-2" class="reference"><a href="#cite_note-18_things-14"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup> To create period-authentic distortion on the in-game monitors, the developers recorded their animations onto <a href="VHS" title="VHS">VHS</a> and <a href="Betamax" title="Betamax">Betamax</a>, then filmed those sequences playing on an old portable television while adjusting the tracking settings.<sup id="cite_ref-18_things_14-3" class="reference"><a href="#cite_note-18_things-14"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup> As digital hacking had not been conceived in the 1970s, the hacking device was built the way it would have been built on the set of the film, and requires players to tune into a computer's signal while selecting icons on its screen.<sup id="cite_ref-18_things_14-4" class="reference"><a href="#cite_note-18_things-14"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup> The team had a rule of not creating anything that the film crew could not have created as a prop in 1979.<sup id="cite_ref-GameFront_feature_3_16-0" class="reference"><a href="#cite_note-GameFront_feature_3-16"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup>
</p><p>Creative Assembly wanted <i>Alien: Isolation</i> to have a story that was closely related to the film. They explored a story set 15 years after the film which would involve Ellen Ripley's daughter and the <i>Nostromo</i><span class="nowrap" style="padding-left:0.1em;">'</span>s flight recorder.<sup id="cite_ref-PCGamer_Making_of_13-5" class="reference"><a href="#cite_note-PCGamer_Making_of-13"><span class="cite-bracket">[</span>13<span class="cite-bracket">]</span></a></sup> The writer Will Porter said creating the backstory for Amanda was "refreshing" as he felt that she was an overlooked character.<sup id="cite_ref-Hero_Complex_Amanda_17-0" class="reference"><a href="#cite_note-Hero_Complex_Amanda-17"><span class="cite-bracket">[</span>17<span class="cite-bracket">]</span></a></sup> The actress <a href="Sigourney_Weaver" title="Sigourney Weaver">Sigourney Weaver</a> reprised her role as Ellen Ripley to voice small sections because she felt that the story was interesting and true to the film.<sup id="cite_ref-Weaver_voice_18-0" class="reference"><a href="#cite_note-Weaver_voice-18"><span class="cite-bracket">[</span>18<span class="cite-bracket">]</span></a></sup> Along with Weaver, the original <i>Alien</i> cast, which includes <a href="Tom_Skerritt" title="Tom Skerritt">Tom Skerritt</a>, <a href="Veronica_Cartwright" title="Veronica Cartwright">Veronica Cartwright</a>, <a href="Harry_Dean_Stanton" title="Harry Dean Stanton">Harry Dean Stanton</a>, and <a href="Yaphet_Kotto" title="Yaphet Kotto">Yaphet Kotto</a>, reprised their roles for the separate <a href="Downloadable_content" title="Downloadable content">downloadable content</a> missions, marking the first time they were reunited since the release of the film.<sup id="cite_ref-IGN_DLC_19-0" class="reference"><a href="#cite_note-IGN_DLC-19"><span class="cite-bracket">[</span>19<span class="cite-bracket">]</span></a></sup> All the characters were created with 3D face scans.<sup id="cite_ref-GameFront_feature_2_20-0" class="reference"><a href="#cite_note-GameFront_feature_2-20"><span class="cite-bracket">[</span>20<span class="cite-bracket">]</span></a></sup> The story was rewritten about a year before release; elements of the previous story were discovered in a console build.<sup id="cite_ref-Old_Story_21-0" class="reference"><a href="#cite_note-Old_Story-21"><span class="cite-bracket">[</span>21<span class="cite-bracket">]</span></a></sup>
</p><p><i>Alien: Isolation</i> runs on a proprietary <a href="Game_engine" title="Game engine">engine</a> that was built from scratch by Creative Assembly.<sup id="cite_ref-18_things_14-5" class="reference"><a href="#cite_note-18_things-14"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup> Previously used in <i><a href="Viking%3A_Battle_for_Asgard" title="Viking: Battle for Asgard">Viking: Battle for Asgard</a></i>,<sup id="cite_ref-Clive_Gratton_Engine_Talk_22-0" class="reference"><a href="#cite_note-Clive_Gratton_Engine_Talk-22"><span class="cite-bracket">[</span>22<span class="cite-bracket">]</span></a></sup> the engine was adapted to accommodate technical aspects such as the atmospheric and lighting effects and the Alien's behavioural design.<sup id="cite_ref-18_things_14-6" class="reference"><a href="#cite_note-18_things-14"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup> The engine's <a href="Deferred_shading" title="Deferred shading">deferred rendering</a> allowed artists to place "hundreds" of dynamic lights in a scene and achieve great geometric detail.<sup id="cite_ref-AMD_Gaming_23-0" class="reference"><a href="#cite_note-AMD_Gaming-23"><span class="cite-bracket">[</span>23<span class="cite-bracket">]</span></a></sup> A major <a href="Toolchain" title="Toolchain">toolchain</a> update occurred six months into development. Although the new tools eventually improved <a href="Workflow" title="Workflow">workflow</a>, they initially caused major disruptions because previous work had to be discarded or <a href="Porting" title="Porting">ported</a> into the new tools, taking valuable development time away from the team.<sup id="cite_ref-Clive_Gratton_Engine_Talk_22-1" class="reference"><a href="#cite_note-Clive_Gratton_Engine_Talk-22"><span class="cite-bracket">[</span>22<span class="cite-bracket">]</span></a></sup> The Alien was designed to look similar to <a href="H._R._Giger" title="H. R. Giger">H. R. Giger</a>'s original design, including the skull underneath its semitransparent head. However, the designers did alter its humanoid legs with recurved ones to provide the Alien a walk cycle that would hold up to scrutiny during longer encounters with the player.<sup id="cite_ref-CraveOnline_article_24-0" class="reference"><a href="#cite_note-CraveOnline_article-24"><span class="cite-bracket">[</span>24<span class="cite-bracket">]</span></a></sup> Between 70 and 80 different sets of animation for the Alien were created.<sup id="cite_ref-18_things_14-7" class="reference"><a href="#cite_note-18_things-14"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup> The Alien's <a href="Artificial_intelligence_(video_games)" class="mw-redirect" title="Artificial intelligence (video games)">artificial intelligence</a> was programmed with a complex set of behavioural designs that slowly unlock as it encounters the player, creating the illusion that the Alien learns from each interaction and appropriately adjusts its hunting strategy.<sup id="cite_ref-18_things_14-8" class="reference"><a href="#cite_note-18_things-14"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup> The gameplay designer Gary Napper said, "We needed something that would be different every time you played it. You're going to die a lot, which means restarting a lot, and if the Alien was scripted, you'd see the same behaviour. That makes the Alien become predictable, and a lot less scary."<sup id="cite_ref-18_things_14-9" class="reference"><a href="#cite_note-18_things-14"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup> The save system was inspired by a scene in the film where Captain Dallas uses a key-card to access <i>Nostromo</i><span class="nowrap" style="padding-left:0.1em;">'</span>s computer, Mother.<sup id="cite_ref-Gamasutra_save_system_9-1" class="reference"><a href="#cite_note-Gamasutra_save_system-9"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup>
</p><p>The developers originally planned to add a feature that would allow players to craft weapons, but the idea was ultimately discarded. According to Hope, "We thought about what people would want to do in order to survive. We explored different ideas, and one of them was fashioning weapons to defend yourself. That was quite early on, but then we realised that this game isn't really about pulling the trigger."<sup id="cite_ref-PCGamer_Making_of_13-6" class="reference"><a href="#cite_note-PCGamer_Making_of-13"><span class="cite-bracket">[</span>13<span class="cite-bracket">]</span></a></sup> Another cancelled feature was the Alien's iconic acid blood as a game mechanic, which could melt through metal like in the film. Although the feature was reportedly implemented at one point, it was removed because the developers felt it would take the game in a "weird" direction.<sup id="cite_ref-PCGamer_Making_of_13-7" class="reference"><a href="#cite_note-PCGamer_Making_of-13"><span class="cite-bracket">[</span>13<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-18_things_14-10" class="reference"><a href="#cite_note-18_things-14"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup> Although the game is played from a first-person perspective, it was developed for a considerable amount of time in <a href="Virtual_camera_system" title="Virtual camera system">third-person</a> view. The perspective was changed after the team realised that first person changed the gameplay experience significantly. Hope explained that, in third-person view, <i>Alien: Isolation</i> would have become "a game about jockeying the camera and looking after your avatar. But in first-person it's you that's being hunted. If you're hiding behind an object and you want to get a better view of your surroundings, you have to move."<sup id="cite_ref-PCGamer_Making_of_13-8" class="reference"><a href="#cite_note-PCGamer_Making_of-13"><span class="cite-bracket">[</span>13<span class="cite-bracket">]</span></a></sup> Development took four years after Creative Assembly pitched the idea to Sega.<sup id="cite_ref-PCGamer_Making_of_13-9" class="reference"><a href="#cite_note-PCGamer_Making_of-13"><span class="cite-bracket">[</span>13<span class="cite-bracket">]</span></a></sup> <i>Alien: Isolation</i> was <a href="Software_release_life_cycle#Release_to_manufacturing_(RTM)" title="Software release life cycle">released to manufacturing</a> on 9 September 2014.<sup id="cite_ref-Going_gold_25-0" class="reference"><a href="#cite_note-Going_gold-25"><span class="cite-bracket">[</span>25<span class="cite-bracket">]</span></a></sup> It is dedicated to Simon Franco, a programmer who died during development.<sup id="cite_ref-EuroG_honour_26-0" class="reference"><a href="#cite_note-EuroG_honour-26"><span class="cite-bracket">[</span>26<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading2"><h2 id="Marketing_and_release">Marketing and release</h2></div>
<p><i>Alien: Isolation</i> was first unveiled on 12 May 2011 when UK government minister <a href="Ed_Vaizey" title="Ed Vaizey">Ed Vaizey</a> visited Creative Assembly and revealed on his <a href="Twitter" title="Twitter">Twitter</a> account that the studio was hiring for an <i>Alien</i> game.<sup id="cite_ref-PCGamer_Vaizey_27-0" class="reference"><a href="#cite_note-PCGamer_Vaizey-27"><span class="cite-bracket">[</span>27<span class="cite-bracket">]</span></a></sup> Although no gameplay details were confirmed, Sega confirmed that <i>Isolation</i> would be released for consoles.<sup id="cite_ref-PCGamer_Vaizey_27-1" class="reference"><a href="#cite_note-PCGamer_Vaizey-27"><span class="cite-bracket">[</span>27<span class="cite-bracket">]</span></a></sup> Sega boss Mike Hayes said it was "very much a <a href="AAA_(video_game_industry)" title="AAA (video game industry)">triple-A</a> project. We want this to be a peer to the likes of <i><a href="Dead_Space_2" title="Dead Space 2">Dead Space 2</a></i>."<sup id="cite_ref-PCGamer_Vaizey_27-2" class="reference"><a href="#cite_note-PCGamer_Vaizey-27"><span class="cite-bracket">[</span>27<span class="cite-bracket">]</span></a></sup> Although the game's name was anticipated following a trademark registration in October 2013 and some screenshots leaked in December 2013,<sup id="cite_ref-IGN_trademark_28-0" class="reference"><a href="#cite_note-IGN_trademark-28"><span class="cite-bracket">[</span>28<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-GSpot_screens_leaked_29-0" class="reference"><a href="#cite_note-GSpot_screens_leaked-29"><span class="cite-bracket">[</span>29<span class="cite-bracket">]</span></a></sup> <i>Alien: Isolation</i> was announced and confirmed for <a href="PlayStation_3" title="PlayStation 3">PlayStation 3</a>, <a href="PlayStation_4" title="PlayStation 4">PlayStation 4</a>, <a href="Windows" class="mw-redirect" title="Windows">Windows</a>, <a href="Xbox_360" title="Xbox 360">Xbox 360</a>, and <a href="Xbox_One" title="Xbox One">Xbox One</a> with the release of a teaser trailer on 7 January 2014.<sup id="cite_ref-IGN_trailer_30-0" class="reference"><a href="#cite_note-IGN_trailer-30"><span class="cite-bracket">[</span>30<span class="cite-bracket">]</span></a></sup> The fact that Sega's previous <i>Alien</i> game, <i><a href="Aliens%3A_Colonial_Marines" title="Aliens: Colonial Marines">Aliens: Colonial Marines</a></i>, received a negative public reaction did not affect Creative Assembly.<sup id="cite_ref-Colonial_Marines_31-0" class="reference"><a href="#cite_note-Colonial_Marines-31"><span class="cite-bracket">[</span>31<span class="cite-bracket">]</span></a></sup> According to Napper, the vocal reaction from the <i>Alien</i> fanbase assured the team that they were building a game the fanbase wanted.<sup id="cite_ref-Colonial_Marines_31-1" class="reference"><a href="#cite_note-Colonial_Marines-31"><span class="cite-bracket">[</span>31<span class="cite-bracket">]</span></a></sup>
</p><p><i>Alien: Isolation</i> was presented at <a href="E3_2014" title="E3 2014">E3 2014</a>, where journalists had a chance to play the game.<sup id="cite_ref-Polygon_E3_demo_32-0" class="reference"><a href="#cite_note-Polygon_E3_demo-32"><span class="cite-bracket">[</span>32<span class="cite-bracket">]</span></a></sup> <i><a href="Polygon_(website)" title="Polygon (website)">Polygon</a></i> described the demo as effective and terrifying.<sup id="cite_ref-Polygon_E3_demo_32-1" class="reference"><a href="#cite_note-Polygon_E3_demo-32"><span class="cite-bracket">[</span>32<span class="cite-bracket">]</span></a></sup> The game was also playable on the <a href="Oculus_Rift" title="Oculus Rift">Oculus Rift</a> <a href="Virtual_reality" title="Virtual reality">virtual reality</a> (VR) headset that was shown at the show.<sup id="cite_ref-Polygon_Oculus_33-0" class="reference"><a href="#cite_note-Polygon_Oculus-33"><span class="cite-bracket">[</span>33<span class="cite-bracket">]</span></a></sup> It was awarded Best VR Game and was nominated for Game of the Show, Best Xbox One Game, Best PlayStation 4 Game, Best PC Game, and Best Action Game at the <i><a href="IGN" title="IGN">IGN</a></i><span class="nowrap" style="padding-left:0.1em;">'</span>s Best of E3 2014 Awards.<sup id="cite_ref-IGN_E3_Awards_1_34-0" class="reference"><a href="#cite_note-IGN_E3_Awards_1-34"><span class="cite-bracket">[</span>34<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-IGN_E3_Awards_2_35-0" class="reference"><a href="#cite_note-IGN_E3_Awards_2-35"><span class="cite-bracket">[</span>35<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-IGN_E3_Awards_3_36-0" class="reference"><a href="#cite_note-IGN_E3_Awards_3-36"><span class="cite-bracket">[</span>36<span class="cite-bracket">]</span></a></sup> At the 2014 <a href="Game_Critics_Awards" title="Game Critics Awards">Game Critics Awards</a>, it was nominated for Best of Show, Best Console Game, and Best Action/Adventure Game.<sup id="cite_ref-GCA_nom_37-0" class="reference"><a href="#cite_note-GCA_nom-37"><span class="cite-bracket">[</span>37<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-GCA_win_38-0" class="reference"><a href="#cite_note-GCA_win-38"><span class="cite-bracket">[</span>38<span class="cite-bracket">]</span></a></sup> In August 2014, a cinematic trailer was shown at <a href="Gamescom" title="Gamescom">Gamescom</a>.<sup id="cite_ref-Cinematic_trailer_39-0" class="reference"><a href="#cite_note-Cinematic_trailer-39"><span class="cite-bracket">[</span>39<span class="cite-bracket">]</span></a></sup>
</p><p><i>Alien: Isolation</i> was released on 7 October 2014.<sup id="cite_ref-EuroG_release_date_40-0" class="reference"><a href="#cite_note-EuroG_release_date-40"><span class="cite-bracket">[</span>40<span class="cite-bracket">]</span></a></sup> <i>Isolation</i> was <a href="Porting" title="Porting">ported</a> by <a href="Feral_Interactive" title="Feral Interactive">Feral Interactive</a> to <a href="Linux" title="Linux">Linux</a> and <a href="OS_X" class="mw-redirect" title="OS X">OS X</a> in late 2015,<sup id="cite_ref-Collection_OSX_Linux_41-0" class="reference"><a href="#cite_note-Collection_OSX_Linux-41"><span class="cite-bracket">[</span>41<span class="cite-bracket">]</span></a></sup> to <a href="Nintendo_Switch" title="Nintendo Switch">Nintendo Switch</a> on 5 December 2019,<sup id="cite_ref-Switch_announcement_42-0" class="reference"><a href="#cite_note-Switch_announcement-42"><span class="cite-bracket">[</span>42<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Switch_release_43-0" class="reference"><a href="#cite_note-Switch_release-43"><span class="cite-bracket">[</span>43<span class="cite-bracket">]</span></a></sup> and to <a href="Android_(operating_system)" title="Android (operating system)">Android</a> and <a href="IOS" title="IOS">iOS</a> devices on 16 December 2021,<sup id="cite_ref-Mobile_release_44-0" class="reference"><a href="#cite_note-Mobile_release-44"><span class="cite-bracket">[</span>44<span class="cite-bracket">]</span></a></sup> and was added to the <a href="Amazon_Luna" title="Amazon Luna">Amazon Luna</a> service on 14 October 2021.<sup id="cite_ref-Luna_release_45-0" class="reference"><a href="#cite_note-Luna_release-45"><span class="cite-bracket">[</span>45<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading3"><h3 id="Downloadable_content">Downloadable content</h3></div>
<p><i>Alien: Isolation</i> supports additional in-game content in the form of <a href="Downloadable_content" title="Downloadable content">downloadable content</a> packs. The first two packs, <i>Crew Expendable</i> and <i>Last Survivor</i>, were made available at the time of release.<sup id="cite_ref-IGN_DLC_19-1" class="reference"><a href="#cite_note-IGN_DLC-19"><span class="cite-bracket">[</span>19<span class="cite-bracket">]</span></a></sup> <i>Crew Expendable</i>, included in the "Nostromo Edition", relives a scene from <i>Alien</i> and involves the player controlling Ripley, Dallas or Parker attempting to flush an Alien from the <i>Nostromo</i><span class="nowrap" style="padding-left:0.1em;">'</span>s air vents into the ship's airlock.<sup id="cite_ref-IGN_DLC_19-2" class="reference"><a href="#cite_note-IGN_DLC-19"><span class="cite-bracket">[</span>19<span class="cite-bracket">]</span></a></sup> <i>Last Survivor</i>, which was originally made available to players who pre-ordered at certain retailers, is set during the film's finale and involves the player controlling Ripley as she tries to activate the <i>Nostromo</i><span class="nowrap" style="padding-left:0.1em;">'</span>s self-destruct sequence and reach the escape shuttle.<sup id="cite_ref-IGN_DLC_19-3" class="reference"><a href="#cite_note-IGN_DLC-19"><span class="cite-bracket">[</span>19<span class="cite-bracket">]</span></a></sup>
</p><p>Between October 2014 and March 2015, five additional downloadable content packs were released, expanding the Survivor Mode with new features.<sup id="cite_ref-5_new_DLCs_46-0" class="reference"><a href="#cite_note-5_new_DLCs-46"><span class="cite-bracket">[</span>46<span class="cite-bracket">]</span></a></sup> A <a href="Season_pass_(video_gaming)" class="mw-redirect" title="Season pass (video gaming)">season pass</a> to these five Survivor Mode packs could be purchased before they were released.<sup id="cite_ref-Season_pass_47-0" class="reference"><a href="#cite_note-Season_pass-47"><span class="cite-bracket">[</span>47<span class="cite-bracket">]</span></a></sup> The first pack, <i>Corporate Lockdown</i>, was released on 28 October 2014 and includes three new challenge maps where the player must complete certain objectives.<sup id="cite_ref-5_new_DLCs_46-1" class="reference"><a href="#cite_note-5_new_DLCs-46"><span class="cite-bracket">[</span>46<span class="cite-bracket">]</span></a></sup> The second pack, <i>Trauma</i>, was released on 2 December 2014 and includes a new character for use in three additional challenge maps.<sup id="cite_ref-Trauma_DLC_48-0" class="reference"><a href="#cite_note-Trauma_DLC-48"><span class="cite-bracket">[</span>48<span class="cite-bracket">]</span></a></sup> The third pack, <i>Safe Haven</i>, was released on 13 January 2015 and introduces a new character and a new gameplay mode where the player must complete a series of missions under a time limit.<sup id="cite_ref-Safe_Heaven_DLC_49-0" class="reference"><a href="#cite_note-Safe_Heaven_DLC-49"><span class="cite-bracket">[</span>49<span class="cite-bracket">]</span></a></sup> The fourth pack, <i>Lost Contact</i>, which was released on 10 February 2015, is similar to <i>Safe Haven</i>, but offers a different playable character and setting.<sup id="cite_ref-Lost_Contact_DLC_50-0" class="reference"><a href="#cite_note-Lost_Contact_DLC-50"><span class="cite-bracket">[</span>50<span class="cite-bracket">]</span></a></sup> The last pack, <i>The Trigger</i>, was released on 3 March 2015 and includes three additional challenge maps and a new playable character.<sup id="cite_ref-Trigger_DLC_51-0" class="reference"><a href="#cite_note-Trigger_DLC-51"><span class="cite-bracket">[</span>51<span class="cite-bracket">]</span></a></sup> A collection featuring the base game and all the downloadable content packs was released for Linux, OS X, PlayStation 4 and Xbox One in late 2015.<sup id="cite_ref-Collection_OSX_PC_PS4_XONE_52-0" class="reference"><a href="#cite_note-Collection_OSX_PC_PS4_XONE-52"><span class="cite-bracket">[</span>52<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading2"><h2 id="Reception">Reception</h2></div>
<div class="mw-heading mw-heading3"><h3 id="Sales">Sales</h3></div>
<p>According to Sega, <i>Isolation</i> had sold more than one million copies worldwide by January 2015.<sup id="cite_ref-Sales_January_2015_53-0" class="reference"><a href="#cite_note-Sales_January_2015-53"><span class="cite-bracket">[</span>53<span class="cite-bracket">]</span></a></sup> By March, it had sold over 2.1 million copies in Europe and the US,<sup id="cite_ref-Sales_May_2015_54-0" class="reference"><a href="#cite_note-Sales_May_2015-54"><span class="cite-bracket">[</span>54<span class="cite-bracket">]</span></a></sup> below the expectations of Sega.<sup id="cite_ref-:0_55-0" class="reference"><a href="#cite_note-:0-55"><span class="cite-bracket">[</span>55<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading3"><h3 id="Critical_response">Critical response</h3></div>
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</style><div role="complementary" class="video-game-reviews skin-invert vgr-single"><div class="vgr-title">Reception</div><table class="vgr-aggregators wikitable"><caption>Aggregate scores</caption><tbody><tr class="vgr-hrow"><th scope="col">Aggregator</th><th scope="col">Score</th></tr><tr><td class="vgr-center"><a href="Metacritic" title="Metacritic">Metacritic</a></td><td>PC: 81/100<sup id="cite_ref-Metacritic_PC_56-0" class="reference"><a href="#cite_note-Metacritic_PC-56"><span class="cite-bracket">[</span>56<span class="cite-bracket">]</span></a></sup><br>PS4: 79/100<sup id="cite_ref-Metacritic_PS4_57-0" class="reference"><a href="#cite_note-Metacritic_PS4-57"><span class="cite-bracket">[</span>57<span class="cite-bracket">]</span></a></sup><br>XONE: 78/100<sup id="cite_ref-Metacritic_XONE_58-0" class="reference"><a href="#cite_note-Metacritic_XONE-58"><span class="cite-bracket">[</span>58<span class="cite-bracket">]</span></a></sup><br>NS: 83/100<sup id="cite_ref-Metacritic_NS_59-0" class="reference"><a href="#cite_note-Metacritic_NS-59"><span class="cite-bracket">[</span>59<span class="cite-bracket">]</span></a></sup><br>iOS: 83/100<sup id="cite_ref-Metacritic_iOS_60-0" class="reference"><a href="#cite_note-Metacritic_iOS-60"><span class="cite-bracket">[</span>60<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><a href="OpenCritic" title="OpenCritic">OpenCritic</a></td><td>76%<sup id="cite_ref-OC_71-0" class="reference"><a href="#cite_note-OC-71"><span class="cite-bracket">[</span>71<span class="cite-bracket">]</span></a></sup></td></tr></tbody></table><table class="vgr-reviews wikitable"><caption class="vgr-stacked">Review scores</caption><tbody><tr class="vgr-hrow"><th scope="col">Publication</th><th scope="col">Score</th></tr><tr><td class="vgr-center"><i><a href="Destructoid" title="Destructoid">Destructoid</a></i></td><td>8.5/10<sup id="cite_ref-Destruct_review_61-0" class="reference"><a href="#cite_note-Destruct_review-61"><span class="cite-bracket">[</span>61<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="Electronic_Gaming_Monthly" title="Electronic Gaming Monthly">Electronic Gaming Monthly</a></i></td><td>8/10<sup id="cite_ref-EGM_review_62-0" class="reference"><a href="#cite_note-EGM_review-62"><span class="cite-bracket">[</span>62<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="Eurogamer" title="Eurogamer">Eurogamer</a></i></td><td>8/10<sup id="cite_ref-EuroG_review_6-2" class="reference"><a href="#cite_note-EuroG_review-6"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="Game_Informer" title="Game Informer">Game Informer</a></i></td><td>7.75/10<sup id="cite_ref-GI_review_63-0" class="reference"><a href="#cite_note-GI_review-63"><span class="cite-bracket">[</span>63<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="GameRevolution" class="mw-redirect" title="GameRevolution">GameRevolution</a></i></td><td><span role="img" style="white-space:nowrap" title="4.5/5 stars"><span typeof="mw:File"><span title="4.5/5 stars"></span></span><span typeof="mw:File"><span></span></span><span typeof="mw:File"><span></span></span><span typeof="mw:File"><span></span></span><span typeof="mw:File"><span></span></span></span><sup id="cite_ref-GameRev_review_64-0" class="reference"><a href="#cite_note-GameRev_review-64"><span class="cite-bracket">[</span>64<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="GameSpot" title="GameSpot">GameSpot</a></i></td><td>6/10<sup id="cite_ref-GSpot_review_5-3" class="reference"><a href="#cite_note-GSpot_review-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="GamesRadar%2B" title="GamesRadar+">GamesRadar+</a></i></td><td><span role="img" style="white-space:nowrap" title="4.5/5 stars"><span typeof="mw:File"><span title="4.5/5 stars"></span></span><span typeof="mw:File"><span></span></span><span typeof="mw:File"><span></span></span><span typeof="mw:File"><span></span></span><span typeof="mw:File"><span></span></span></span><sup id="cite_ref-GRadar_review_65-0" class="reference"><a href="#cite_note-GRadar_review-65"><span class="cite-bracket">[</span>65<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="GameTrailers" title="GameTrailers">GameTrailers</a></i></td><td>7.4/10<sup id="cite_ref-GT_review_66-0" class="reference"><a href="#cite_note-GT_review-66"><span class="cite-bracket">[</span>66<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="IGN" title="IGN">IGN</a></i></td><td>5.9/10<sup id="cite_ref-IGN_review_67-0" class="reference"><a href="#cite_note-IGN_review-67"><span class="cite-bracket">[</span>67<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><a href="PC_Gamer" title="PC Gamer"><i>PC Gamer</i> (US)</a></td><td>93/100<sup id="cite_ref-PCGamer_review_2-4" class="reference"><a href="#cite_note-PCGamer_review-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="Polygon_(website)" title="Polygon (website)">Polygon</a></i></td><td>6.5/10<sup id="cite_ref-Poly_review_68-0" class="reference"><a href="#cite_note-Poly_review-68"><span class="cite-bracket">[</span>68<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="The_Guardian" title="The Guardian">The Guardian</a></i></td><td><span role="img" style="white-space:nowrap" title="5/5 stars"><span typeof="mw:File"><span title="5/5 stars"></span></span><span typeof="mw:File"><span></span></span><span typeof="mw:File"><span></span></span><span typeof="mw:File"><span></span></span><span typeof="mw:File"><span></span></span></span><sup id="cite_ref-TG_review_69-0" class="reference"><a href="#cite_note-TG_review-69"><span class="cite-bracket">[</span>69<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="TouchArcade" title="TouchArcade">TouchArcade</a></i></td><td><span role="img" style="white-space:nowrap" title="5/5 stars"><span typeof="mw:File"><span title="5/5 stars"></span></span><span typeof="mw:File"><span></span></span><span typeof="mw:File"><span></span></span><span typeof="mw:File"><span></span></span><span typeof="mw:File"><span></span></span></span><sup id="cite_ref-TA_review_70-0" class="reference"><a href="#cite_note-TA_review-70"><span class="cite-bracket">[</span>70<span class="cite-bracket">]</span></a></sup></td></tr></tbody></table></div>
<p>Critical reception for <i>Alien: Isolation</i> was "generally favourable", according to review aggregator <a href="Metacritic" title="Metacritic">Metacritic</a>.<sup id="cite_ref-Metacritic_PC_56-1" class="reference"><a href="#cite_note-Metacritic_PC-56"><span class="cite-bracket">[</span>56<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Metacritic_PS4_57-1" class="reference"><a href="#cite_note-Metacritic_PS4-57"><span class="cite-bracket">[</span>57<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Metacritic_XONE_58-1" class="reference"><a href="#cite_note-Metacritic_XONE-58"><span class="cite-bracket">[</span>58<span class="cite-bracket">]</span></a></sup> Josh Harmon of <i><a href="Electronic_Gaming_Monthly" title="Electronic Gaming Monthly">Electronic Gaming Monthly</a></i> felt that <i>Alien: Isolation</i> "succeeds as a genuine effort to capture the spirit of the film franchise in playable form, rather than a lazy attempt to use it as an easy backdrop for a cash-in with an ill-fitting genre."<sup id="cite_ref-EGM_review_62-1" class="reference"><a href="#cite_note-EGM_review-62"><span class="cite-bracket">[</span>62<span class="cite-bracket">]</span></a></sup> Writing for <i><a href="GameSpot" title="GameSpot">GameSpot</a></i>, Kevin VanOrd praised the tense and frightening gameplay, stating that "when all mechanics are working as intended, alien-evasion is dread distilled into its purest, simplest form."<sup id="cite_ref-GSpot_review_5-4" class="reference"><a href="#cite_note-GSpot_review-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> However, he criticised the "trial and error" progression and frustrating distances between save points.<sup id="cite_ref-GSpot_review_5-5" class="reference"><a href="#cite_note-GSpot_review-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> Jeff Marchiafava of <i><a href="Game_Informer" title="Game Informer">Game Informer</a></i> stated similar pros, but criticised the voice acting and dialogue.<sup id="cite_ref-GI_review_63-1" class="reference"><a href="#cite_note-GI_review-63"><span class="cite-bracket">[</span>63<span class="cite-bracket">]</span></a></sup>
</p><p>The visuals and atmosphere were praised. <i>Polygon</i> editor Arthur Gies felt that <i>Alien: Isolation</i> is "a beautiful game, full of deep shadows and mystery around every corner," while Dan Whitehead of <i><a href="Eurogamer" title="Eurogamer">Eurogamer</a></i> praised the lighting and unusually compelling environment design.<sup id="cite_ref-EuroG_review_6-3" class="reference"><a href="#cite_note-EuroG_review-6"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Poly_review_68-1" class="reference"><a href="#cite_note-Poly_review-68"><span class="cite-bracket">[</span>68<span class="cite-bracket">]</span></a></sup> <i>IGN</i><span class="nowrap" style="padding-left:0.1em;">'</span>s Ryan McCaffrey gave high marks to the retro-futuristic art direction and sound design, writing: "From wisps of smoke that billow out of air vents to clouds of white mist that obscure your vision when you rewire an area's life-support systems in order to aid your stealthy objectives, <i>Isolation</i> certainly looks and sounds like a part of the <i>Alien</i> universe."<sup id="cite_ref-IGN_review_67-1" class="reference"><a href="#cite_note-IGN_review-67"><span class="cite-bracket">[</span>67<span class="cite-bracket">]</span></a></sup> Similarly, <i>PC Gamer</i> said that the art design sets <i>Alien: Isolation</i> apart from the likes of <i><a href="System_Shock" title="System Shock">System Shock</a></i> or <i><a href="Dead_Space_(2008_video_game)" title="Dead Space (2008 video game)">Dead Space</a></i> and creates a "convincing science-fiction world, with machines and environments that are functional and utilitarian, rather than overtly futuristic."<sup id="cite_ref-PCGamer_review_2-5" class="reference"><a href="#cite_note-PCGamer_review-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup>
</p><p>The characters were criticised; <i>Game Informer</i> stated that "Amanda exhibits little growth or personality, other than concern for her fellow humans and a desire not to die gruesomely,"<sup id="cite_ref-GI_review_63-2" class="reference"><a href="#cite_note-GI_review-63"><span class="cite-bracket">[</span>63<span class="cite-bracket">]</span></a></sup> while Blake Peterson of <i><a href="GameRevolution" class="mw-redirect" title="GameRevolution">GameRevolution</a></i> noted that none of the characters are fully developed. According to him, "we never spend enough time with them to build the emotional bond necessary for their inevitable deaths to mean anything."<sup id="cite_ref-GameRev_review_64-1" class="reference"><a href="#cite_note-GameRev_review-64"><span class="cite-bracket">[</span>64<span class="cite-bracket">]</span></a></sup> <i><a href="GameTrailers" title="GameTrailers">GameTrailers</a></i> said that most of the computer terminals contain unoriginal logs to describe predictable events, but also remarked that reading reports from different computer terminals "grounds Sevastopol in an appreciable way."<sup id="cite_ref-GT_review_66-1" class="reference"><a href="#cite_note-GT_review-66"><span class="cite-bracket">[</span>66<span class="cite-bracket">]</span></a></sup>
</p><p>Writing for <i><a href="GamesRadar" class="mw-redirect" title="GamesRadar">GamesRadar</a></i>, David Houghton praised the Alien's advanced artificial intelligence, stating that "progress becomes a case of 'if' and 'how', not 'when'. Movement is measured in inches and feet rather than metres, and simply remaining alive becomes more exhilarating than any objective achieved."<sup id="cite_ref-GRadar_review_65-1" class="reference"><a href="#cite_note-GRadar_review-65"><span class="cite-bracket">[</span>65<span class="cite-bracket">]</span></a></sup> Peterson praised the gameplay as tense, scary and effective, writing that <i>Alien: Isolation</i> is "a solid, incredibly striking example of the [survival horror] genre that uses its first person perspective to greater personalize the horror".<sup id="cite_ref-GameRev_review_64-2" class="reference"><a href="#cite_note-GameRev_review-64"><span class="cite-bracket">[</span>64<span class="cite-bracket">]</span></a></sup> <i>PC Gamer</i> credited the crafting system for creating "a lot of unexpected depth", allowing players to outsmart enemies in multiple ways.<sup id="cite_ref-PCGamer_review_2-6" class="reference"><a href="#cite_note-PCGamer_review-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup> The Survivor Mode was praised by Chris Carter of <i><a href="Destructoid" title="Destructoid">Destructoid</a></i>, who felt it offered players different feelings and experiences each time they played it.<sup id="cite_ref-Destruct_review_61-1" class="reference"><a href="#cite_note-Destruct_review-61"><span class="cite-bracket">[</span>61<span class="cite-bracket">]</span></a></sup>
</p><p>Although the gameplay was praised by several reviewers, some found <i>Isolation</i> unnecessarily long, repetitive, and unforgiving.<sup id="cite_ref-GSpot_review_5-6" class="reference"><a href="#cite_note-GSpot_review-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-IGN_review_67-2" class="reference"><a href="#cite_note-IGN_review-67"><span class="cite-bracket">[</span>67<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Poly_review_68-2" class="reference"><a href="#cite_note-Poly_review-68"><span class="cite-bracket">[</span>68<span class="cite-bracket">]</span></a></sup> In a mixed review, McCaffrey felt that it did not offer many options of survival, requiring players to spend most of their time hiding in lockers "staring at the motion tracker".<sup id="cite_ref-IGN_review_67-3" class="reference"><a href="#cite_note-IGN_review-67"><span class="cite-bracket">[</span>67<span class="cite-bracket">]</span></a></sup> <i>Polygon</i> criticised the overexposure to the Alien, turning <i>Alien: Isolation</i> into an irritating experience. As Gies explained, "Every time I thought I heard the monster, every blip on my motion tracker, was a cause for a tightness in my chest at first. By the 300th time I dived under a table or into a locker, I wasn't scared anymore — I was annoyed."<sup id="cite_ref-Poly_review_68-3" class="reference"><a href="#cite_note-Poly_review-68"><span class="cite-bracket">[</span>68<span class="cite-bracket">]</span></a></sup> Despite the criticism, <i>Alien: Isolation</i> was considered "brave" by <i>IGN</i> due to its difficult gameplay, a feature that is uncommon in games with large development costs.<sup id="cite_ref-Brave_game_72-0" class="reference"><a href="#cite_note-Brave_game-72"><span class="cite-bracket">[</span>72<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading3"><h3 id="Accolades">Accolades</h3></div>
<p><i>Alien: Isolation</i> received year-end awards including <i>PC Gamer</i><span class="nowrap" style="padding-left:0.1em;">'</span>s Game of the Year 2014, Audio Achievement at the <a href="11th_British_Academy_Games_Awards" title="11th British Academy Games Awards">11th British Academy Games Awards</a>, Best Audio at the 15th <a href="Game_Developers_Choice_Awards" title="Game Developers Choice Awards">Game Developers Choice Awards</a>, and four awards at the 14th National Academy of Video Game Trade Reviewers.<sup id="cite_ref-PCGamer_GotY_73-0" class="reference"><a href="#cite_note-PCGamer_GotY-73"><span class="cite-bracket">[</span>73<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-BAFTA_awards_74-0" class="reference"><a href="#cite_note-BAFTA_awards-74"><span class="cite-bracket">[</span>74<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-GDCA_awards_75-0" class="reference"><a href="#cite_note-GDCA_awards-75"><span class="cite-bracket">[</span>75<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-NAVGTR_Awards_76-0" class="reference"><a href="#cite_note-NAVGTR_Awards-76"><span class="cite-bracket">[</span>76<span class="cite-bracket">]</span></a></sup> It was named the best game of 2014 by <i><a href="The_Daily_Telegraph" title="The Daily Telegraph">The Daily Telegraph</a></i>,<sup id="cite_ref-Telegraph_top_2014_77-0" class="reference"><a href="#cite_note-Telegraph_top_2014-77"><span class="cite-bracket">[</span>77<span class="cite-bracket">]</span></a></sup> second-best by <i><a href="Empire_(magazine)" title="Empire (magazine)">Empire</a></i> and <i><a href="Time_(magazine)" title="Time (magazine)">Time</a>,<sup id="cite_ref-Empire_top_2014_78-0" class="reference"><a href="#cite_note-Empire_top_2014-78"><span class="cite-bracket">[</span>78<span class="cite-bracket">]</span></a></sup></i><sup id="cite_ref-Time_top_2014_79-0" class="reference"><a href="#cite_note-Time_top_2014-79"><span class="cite-bracket">[</span>79<span class="cite-bracket">]</span></a></sup> and fourth by <i><a href="The_Guardian" title="The Guardian">The Guardian</a>.</i><sup id="cite_ref-Guardian_top_2014_80-0" class="reference"><a href="#cite_note-Guardian_top_2014-80"><span class="cite-bracket">[</span>80<span class="cite-bracket">]</span></a></sup> The <i><a href="Daily_Mirror" title="Daily Mirror">Daily Mirror</a></i> named it one of the 10 best games of 2014, and <i>Eurogamer</i> readers voted it the third-best.<sup id="cite_ref-EuroG_reader_top_2014_81-0" class="reference"><a href="#cite_note-EuroG_reader_top_2014-81"><span class="cite-bracket">[</span>81<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Daily_Mirror_top_2014_82-0" class="reference"><a href="#cite_note-Daily_Mirror_top_2014-82"><span class="cite-bracket">[</span>82<span class="cite-bracket">]</span></a></sup> In 2015, <i>Kotaku</i> named <i>Alien: Isolation</i> the sixth-best horror game,<sup id="cite_ref-Kotaku_Best_Horror_83-0" class="reference"><a href="#cite_note-Kotaku_Best_Horror-83"><span class="cite-bracket">[</span>83<span class="cite-bracket">]</span></a></sup> and in 2018 <i><a href="The_A.V._Club" title="The A.V. Club">The A.V. Club</a></i> ranked it the fifth-best<sup id="cite_ref-AV_top_horror_84-0" class="reference"><a href="#cite_note-AV_top_horror-84"><span class="cite-bracket">[</span>84<span class="cite-bracket">]</span></a></sup> and <i><a href="GamesRadar%2B" title="GamesRadar+">GamesRadar+</a></i> ranked it the third-best.<sup id="cite_ref-Radar_top_horror_85-0" class="reference"><a href="#cite_note-Radar_top_horror-85"><span class="cite-bracket">[</span>85<span class="cite-bracket">]</span></a></sup> <i><a href="GamesRadar%2B" title="GamesRadar+">GamesRadar</a></i>, <i><a href="Game_Informer" title="Game Informer">Game Informer</a></i>, <i><a href="GamesTM" title="GamesTM">GamesTM</a></i>, <i>Gaming Bolt</i>, <i><a href="Sports_Illustrated" title="Sports Illustrated">Sports Illustrated</a></i> and <i><a href="USA_Today" title="USA Today">USA Today</a></i> named <i>Alien Isolation</i> one of the <a href="List_of_video_games_considered_the_best#2014" title="List of video games considered the best">best video games ever made</a>.<sup id="cite_ref-94" class="reference"><a href="#cite_note-94"><span class="cite-bracket">[</span>a<span class="cite-bracket">]</span></a></sup>
</p>
<table class="wikitable collapsible collapsed" style="width:100%;">
<tbody><tr>
<th>List of awards and nominations
</th></tr>
<tr>
<td style="padding:0; border:none;">
<table class="wikitable" style="border:none; margin:0; width:100%;">
<tbody><tr>
<th>Year</th>
<th>Award</th>
<th>Category</th>
<th>Recipient</th>
<th>Result</th>
<th class="unsortable"><abbr title="Reference(s)">Ref.</abbr>
</th></tr>
<tr>
<td rowspan="10" align="center">2014
</td>
<td>The <i><a href="PC_Gamer" title="PC Gamer">PC Gamer</a></i> 2014 Game of the Year Awards
</td>
<td>Game of the Year
</td>
<td><i>Alien: Isolation</i>
</td>
<td style="background: #9EFF9E; color: #000; vertical-align: middle; text-align: center;" class="yes table-yes2 notheme">Won
</td>
<td style="text-align:center;"><sup id="cite_ref-PCGamer_GotY_73-1" class="reference"><a href="#cite_note-PCGamer_GotY-73"><span class="cite-bracket">[</span>73<span class="cite-bracket">]</span></a></sup>
</td></tr>
<tr>
<td><a href="GamesRadar" class="mw-redirect" title="GamesRadar">GamesRadar</a>'s Game of the Year 2014 Awards
</td>
<td>Best Horror Game
</td>
<td><i>Alien: Isolation</i>
</td>
<td style="background: #9EFF9E; color: #000; vertical-align: middle; text-align: center;" class="yes table-yes2 notheme">Won
</td>
<td style="text-align:center;"><sup id="cite_ref-GRadar_Best_Horror_95-0" class="reference"><a href="#cite_note-GRadar_Best_Horror-95"><span class="cite-bracket">[</span>94<span class="cite-bracket">]</span></a></sup>
</td></tr>
<tr>
<td><i><a href="Rock%2C_Paper%2C_Shotgun" class="mw-redirect" title="Rock, Paper, Shotgun">Rock, Paper, Shotgun</a></i><span class="nowrap" style="padding-left:0.1em;">'</span>s Bestest Best Games of 2014
</td>
<td>Best Horror Game
</td>
<td><i>Alien: Isolation</i>
</td>
<td style="background: #9EFF9E; color: #000; vertical-align: middle; text-align: center;" class="yes table-yes2 notheme">Won
</td>
<td style="text-align:center;"><sup id="cite_ref-RPS_Best_Horror_96-0" class="reference"><a href="#cite_note-RPS_Best_Horror-96"><span class="cite-bracket">[</span>95<span class="cite-bracket">]</span></a></sup>
</td></tr>
<tr>
<td><i><a href="New_Statesman" title="New Statesman">New Statesman</a></i><span class="nowrap" style="padding-left:0.1em;">'</span>s The Games of the Year 2014
</td>
<td>The Best Game
</td>
<td><i>Alien: Isolation</i>
</td>
<td style="background: #9EFF9E; color: #000; vertical-align: middle; text-align: center;" class="yes table-yes2 notheme">Won
</td>
<td style="text-align:center;"><sup id="cite_ref-NewS_GotY_97-0" class="reference"><a href="#cite_note-NewS_GotY-97"><span class="cite-bracket">[</span>96<span class="cite-bracket">]</span></a></sup>
</td></tr>
<tr>
<td><a href="Giant_Bomb" title="Giant Bomb">Giant Bomb</a>'s 2014 Game of the Year Awards
</td>
<td>Best Horror Game
</td>
<td><i>Alien: Isolation</i>
</td>
<td style="background: #C0C0C0; color: #000; vertical-align: middle; text-align: center;" class="yes table-yes2 notheme">Runner-Up
</td>
<td style="text-align:center;"><sup id="cite_ref-GB_Best_Horror_98-0" class="reference"><a href="#cite_note-GB_Best_Horror-98"><span class="cite-bracket">[</span>97<span class="cite-bracket">]</span></a></sup>
</td></tr>
<tr>
<td rowspan="2"><a href="The_Game_Awards_2014" title="The Game Awards 2014">The Game Awards 2014</a>
</td>
<td>Best Action/Adventure
</td>
<td><i>Alien: Isolation</i>
</td>
<td style="background: #FFE3E3; color: black; vertical-align: middle; text-align: center;" class="no table-no2 notheme">Nominated
</td>
<td rowspan="2" style="text-align:center;"><sup id="cite_ref-Game_Awards_2014_Nominees_99-0" class="reference"><a href="#cite_note-Game_Awards_2014_Nominees-99"><span class="cite-bracket">[</span>98<span class="cite-bracket">]</span></a></sup><br><sup id="cite_ref-Game_Awards_2014_Winners_100-0" class="reference"><a href="#cite_note-Game_Awards_2014_Winners-100"><span class="cite-bracket">[</span>99<span class="cite-bracket">]</span></a></sup>
</td></tr>
<tr>
<td>Best Score/Soundtrack
</td>
<td><i>Alien: Isolation</i>
</td>
<td style="background: #FFE3E3; color: black; vertical-align: middle; text-align: center;" class="no table-no2 notheme">Nominated
</td></tr>
<tr>
<td rowspan="3"><i><a href="Kotaku" title="Kotaku">Kotaku</a></i> Australia Awards 2014
</td>
<td>Console Game of the Year
</td>
<td><i>Alien: Isolation</i>
</td>
<td style="background: #9EFF9E; color: #000; vertical-align: middle; text-align: center;" class="yes table-yes2 notheme">Won
</td>
<td style="text-align:center;"><sup id="cite_ref-Kotaku_CGotY_101-0" class="reference"><a href="#cite_note-Kotaku_CGotY-101"><span class="cite-bracket">[</span>100<span class="cite-bracket">]</span></a></sup>
</td></tr>
<tr>
<td>Overall Game of the Year
</td>
<td><i>Alien: Isolation</i>
</td>
<td style="background: #9EFF9E; color: #000; vertical-align: middle; text-align: center;" class="yes table-yes2 notheme">Won
</td>
<td style="text-align:center;"><sup id="cite_ref-Kotaku_OGotY_102-0" class="reference"><a href="#cite_note-Kotaku_OGotY-102"><span class="cite-bracket">[</span>101<span class="cite-bracket">]</span></a></sup>
</td></tr>
<tr>
<td>Biggest Surprise of the Year
</td>
<td><i>Alien: Isolation</i>
</td>
<td style="background: #9EFF9E; color: #000; vertical-align: middle; text-align: center;" class="yes table-yes2 notheme">Won
</td>
<td style="text-align:center;"><sup id="cite_ref-Kotaku_BSotY_103-0" class="reference"><a href="#cite_note-Kotaku_BSotY-103"><span class="cite-bracket">[</span>102<span class="cite-bracket">]</span></a></sup>
</td></tr>
<tr>
<td rowspan="14" align="center">2015
</td>
<td rowspan="6"><a href="11th_British_Academy_Games_Awards" title="11th British Academy Games Awards">11th British Academy Games Awards</a>
</td>
<td><a href="British_Academy_Games_Award_for_Best_Game" title="British Academy Games Award for Best Game">Best Game</a>
</td>
<td><i>Alien: Isolation</i>
</td>
<td style="background: #FFE3E3; color: black; vertical-align: middle; text-align: center;" class="no table-no2 notheme">Nominated
</td>
<td rowspan="6" style="text-align:center;"><sup id="cite_ref-BAFTA_awards_74-1" class="reference"><a href="#cite_note-BAFTA_awards-74"><span class="cite-bracket">[</span>74<span class="cite-bracket">]</span></a></sup>
</td></tr>
<tr>
<td>British Game
</td>
<td><i>Alien: Isolation</i>
</td>
<td style="background: #FFE3E3; color: black; vertical-align: middle; text-align: center;" class="no table-no2 notheme">Nominated
</td></tr>
<tr>
<td>Game Design
</td>
<td><i>Alien: Isolation</i>
</td>
<td style="background: #FFE3E3; color: black; vertical-align: middle; text-align: center;" class="no table-no2 notheme">Nominated
</td></tr>
<tr>
<td>Game Innovation
</td>
<td><i>Alien: Isolation</i>
</td>
<td style="background: #FFE3E3; color: black; vertical-align: middle; text-align: center;" class="no table-no2 notheme">Nominated
</td></tr>
<tr>
<td>Audio Achievement
</td>
<td><i>Alien: Isolation</i>
</td>
<td style="background: #9EFF9E; color: #000; vertical-align: middle; text-align: center;" class="yes table-yes2 notheme">Won
</td></tr>
<tr>
<td>Music
</td>
<td><i>Alien: Isolation</i>
</td>
<td style="background: #FFE3E3; color: black; vertical-align: middle; text-align: center;" class="no table-no2 notheme">Nominated
</td></tr>
<tr>
<td rowspan="3">15th <a href="Game_Developers_Choice_Awards" title="Game Developers Choice Awards">Game Developers Choice Awards</a>
</td>
<td><a href="Game_Developers_Choice_Award_for_Game_of_the_Year" title="Game Developers Choice Award for Game of the Year">Game of the Year</a>
</td>
<td><i>Alien: Isolation</i>
</td>
<td style="background: #FFE3E3; color: black; vertical-align: middle; text-align: center;" class="no table-no2 notheme">Nominated
</td>
<td rowspan="3" style="text-align:center;"><sup id="cite_ref-GDCA_awards_75-1" class="reference"><a href="#cite_note-GDCA_awards-75"><span class="cite-bracket">[</span>75<span class="cite-bracket">]</span></a></sup>
</td></tr>
<tr>
<td>Best Audio
</td>
<td><i>Alien: Isolation</i>
</td>
<td style="background: #9EFF9E; color: #000; vertical-align: middle; text-align: center;" class="yes table-yes2 notheme">Won
</td></tr>
<tr>
<td>Best Visual Arts
</td>
<td><i>Alien: Isolation</i>
</td>
<td style="background: #FFE3E3; color: black; vertical-align: middle; text-align: center;" class="no table-no2 notheme">Nominated
</td></tr>
<tr>
<td rowspan="4">14th National Academy of Video Game Trade Reviewers awards
</td>
<td>Game Engineering
</td>
<td><i>Alien: Isolation</i>
</td>
<td style="background: #9EFF9E; color: #000; vertical-align: middle; text-align: center;" class="yes table-yes2 notheme">Won
</td>
<td rowspan="4" style="text-align:center;"><sup id="cite_ref-NAVGTR_Awards_76-1" class="reference"><a href="#cite_note-NAVGTR_Awards-76"><span class="cite-bracket">[</span>76<span class="cite-bracket">]</span></a></sup>
</td></tr>
<tr>
<td>Lighting/Texturing
</td>
<td><i>Alien: Isolation</i>
</td>
<td style="background: #9EFF9E; color: #000; vertical-align: middle; text-align: center;" class="yes table-yes2 notheme">Won
</td></tr>
<tr>
<td>Sound Effects
</td>
<td><i>Alien: Isolation</i>
</td>
<td style="background: #9EFF9E; color: #000; vertical-align: middle; text-align: center;" class="yes table-yes2 notheme">Won
</td></tr>
<tr>
<td>Use of Sound, Franchise
</td>
<td><i>Alien: Isolation</i>
</td>
<td style="background: #9EFF9E; color: #000; vertical-align: middle; text-align: center;" class="yes table-yes2 notheme">Won
</td></tr>
<tr>
<td><a href="Visual_Effects_Society_Awards_2014" class="mw-redirect" title="Visual Effects Society Awards 2014">13th Visual Effects Society Awards</a>
</td>
<td>Outstanding Real-Time Visuals in a Video Game
</td>
<td>Jude Bond, Al Hope, Howard Rayner, Oriol Sans Gomez
</td>
<td style="background: #FFE3E3; color: black; vertical-align: middle; text-align: center;" class="no table-no2 notheme">Nominated
</td>
<td style="text-align:center;"><sup id="cite_ref-VES_Nominees_104-0" class="reference"><a href="#cite_note-VES_Nominees-104"><span class="cite-bracket">[</span>103<span class="cite-bracket">]</span></a></sup><br><sup id="cite_ref-VES_Winners_105-0" class="reference"><a href="#cite_note-VES_Winners-105"><span class="cite-bracket">[</span>104<span class="cite-bracket">]</span></a></sup>
</td></tr></tbody></table>
</td></tr></tbody></table>
<div class="mw-heading mw-heading2"><h2 id="Legacy">Legacy</h2></div>
<p>In 2014, Napper said the team often discussed ideas for a sequel.<sup id="cite_ref-Possible_Sequel_106-0" class="reference"><a href="#cite_note-Possible_Sequel-106"><span class="cite-bracket">[</span>105<span class="cite-bracket">]</span></a></sup> The Creative Assembly head, Tim Heaton, said in 2015 they were proud of <i>Isolation</i> and that a sequel was "not out of the question" but financially unfeasible.<sup id="cite_ref-:0_55-1" class="reference"><a href="#cite_note-:0-55"><span class="cite-bracket">[</span>55<span class="cite-bracket">]</span></a></sup> In 2017, <i><a href="Eurogamer" title="Eurogamer">Eurogamer</a></i> reported that no sequel was in development and that most of the <i>Isolation</i> design team had left Creative Assembly.<sup id="cite_ref-Sequel_rumor_107-0" class="reference"><a href="#cite_note-Sequel_rumor-107"><span class="cite-bracket">[</span>106<span class="cite-bracket">]</span></a></sup> On 7 October 2024, the 10th anniversary of the game's release, Creative Assembly announced that a sequel was in early development.<sup id="cite_ref-:1_108-0" class="reference"><a href="#cite_note-:1-108"><span class="cite-bracket">[</span>107<span class="cite-bracket">]</span></a></sup>
</p><p>Two comic book sequels, <i>Aliens: Resistance</i> and <i>Aliens: Rescue</i>, were released in 2019.<sup id="cite_ref-Aliens_Resistance_109-0" class="reference"><a href="#cite_note-Aliens_Resistance-109"><span class="cite-bracket">[</span>108<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Aliens_Rescue_110-0" class="reference"><a href="#cite_note-Aliens_Rescue-110"><span class="cite-bracket">[</span>109<span class="cite-bracket">]</span></a></sup> A spin-off developed by D3 Go, <i>Alien: Blackout</i>, was released for mobile devices on 24 January 2019.<sup id="cite_ref-Alien_Blackout_review_111-0" class="reference"><a href="#cite_note-Alien_Blackout_review-111"><span class="cite-bracket">[</span>110<span class="cite-bracket">]</span></a></sup> It was shut down on 31 October 2023.<sup id="cite_ref-112" class="reference"><a href="#cite_note-112"><span class="cite-bracket">[</span>111<span class="cite-bracket">]</span></a></sup> In 2016, a <a href="Pinball_video_game" class="mw-redirect" title="Pinball video game">pinball video game</a> adaptation, <i>Aliens vs. Pinball</i>, was released for the <i><a href="Zen_Pinball_2" title="Zen Pinball 2">Zen Pinball 2</a></i> and <i><a href="Pinball_FX_2" title="Pinball FX 2">Pinball FX 2</a></i> video games developed by <a href="Zen_Studios" title="Zen Studios">Zen Studios</a>.<sup id="cite_ref-Pinball_adaptation_113-0" class="reference"><a href="#cite_note-Pinball_adaptation-113"><span class="cite-bracket">[</span>112<span class="cite-bracket">]</span></a></sup> A <a href="Novelisation" class="mw-redirect" title="Novelisation">novelisation</a> by <a href="Keith_DeCandido" title="Keith DeCandido">Keith DeCandido</a>,<sup id="cite_ref-Novelization_114-0" class="reference"><a href="#cite_note-Novelization-114"><span class="cite-bracket">[</span>113<span class="cite-bracket">]</span></a></sup> and a <a href="Streaming_television" title="Streaming television">streaming television</a> <a href="Alien%3A_Isolation_(TV_series)" class="mw-redirect" title="Alien: Isolation (TV series)">series adaptation</a> by Jeff Juhasz and Fabien Dubois, were released in 2019.<sup id="cite_ref-Digital_series_115-0" class="reference"><a href="#cite_note-Digital_series-115"><span class="cite-bracket">[</span>114<span class="cite-bracket">]</span></a></sup> <i><a href="Alien%3A_Romulus" title="Alien: Romulus">Alien: Romulus</a></i> (2024) includes several elements from the game.<sup id="cite_ref-120" class="reference"><a href="#cite_note-120"><span class="cite-bracket">[</span>b<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading2"><h2 id="Notes">Notes</h2></div>
<style data-mw-deduplicate="TemplateStyles:r1239543626">
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</style><div class="reflist reflist-lower-alpha">
<div class="mw-references-wrap"><ol class="references">
<li id="cite_note-94"><span class="mw-cite-backlink"><b><a href="#cite_ref-94">^</a></b></span> <span class="reference-text">Multiple references:<sup id="cite_ref-GamesRadar2015_86-0" class="reference"><a href="#cite_note-GamesRadar2015-86"><span class="cite-bracket">[</span>86<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-GTM2015_87-0" class="reference"><a href="#cite_note-GTM2015-87"><span class="cite-bracket">[</span>87<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-GTM2018_88-0" class="reference"><a href="#cite_note-GTM2018-88"><span class="cite-bracket">[</span>88<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-GI2018_89-0" class="reference"><a href="#cite_note-GI2018-89"><span class="cite-bracket">[</span>89<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-HG101Bonus_90-0" class="reference"><a href="#cite_note-HG101Bonus-90"><span class="cite-bracket">[</span>90<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-GLHFUSAToday_91-0" class="reference"><a href="#cite_note-GLHFUSAToday-91"><span class="cite-bracket">[</span>91<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-GLHFSportsIllustrated_92-0" class="reference"><a href="#cite_note-GLHFSportsIllustrated-92"><span class="cite-bracket">[</span>92<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-GamingBolt2024_93-0" class="reference"><a href="#cite_note-GamingBolt2024-93"><span class="cite-bracket">[</span>93<span class="cite-bracket">]</span></a></sup></span>
</li>
<li id="cite_note-120"><span class="mw-cite-backlink"><b><a href="#cite_ref-120">^</a></b></span> <span class="reference-text">Multiple sources:<sup id="cite_ref-116" class="reference"><a href="#cite_note-116"><span class="cite-bracket">[</span>115<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-117" class="reference"><a href="#cite_note-117"><span class="cite-bracket">[</span>116<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-118" class="reference"><a href="#cite_note-118"><span class="cite-bracket">[</span>117<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-119" class="reference"><a href="#cite_note-119"><span class="cite-bracket">[</span>118<span class="cite-bracket">]</span></a></sup></span>
</li>
</ol></div></div>
<div class="mw-heading mw-heading2"><h2 id="References">References</h2></div>
<div class="reflist">
<div class="mw-references-wrap mw-references-columns"><ol class="references">
<li id="cite_note-Game_Awards_nominees-1"><span class="mw-cite-backlink"><b><a href="#cite_ref-Game_Awards_nominees_1-0">^</a></b></span> <span class="reference-text"><style data-mw-deduplicate="TemplateStyles:r1238218222">
/* start https://en.wikipedia.org/ */
.mw-parser-output cite.citation{font-style:inherit;word-wrap:break-word}.mw-parser-output .citation q{quotes:"\"""\"""'""'"}.mw-parser-output .citation:target{background-color:rgba(0,127,255,0.133)}.mw-parser-output .id-lock-free.id-lock-free a{background:url("./mw/Lock-green.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-limited.id-lock-limited a,.mw-parser-output .id-lock-registration.id-lock-registration a{background:url("./mw/Lock-gray-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-subscription.id-lock-subscription a{background:url("./mw/Lock-red-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .cs1-ws-icon a{background:url("./mw/Wikisource-logo.svg")right 0.1em center/12px no-repeat}body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-free a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-limited a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-registration a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-subscription a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .cs1-ws-icon a{background-size:contain;padding:0 1em 0 0}.mw-parser-output .cs1-code{color:inherit;background:inherit;border:none;padding:inherit}.mw-parser-output .cs1-hidden-error{display:none;color:var(--color-error,#d33)}.mw-parser-output .cs1-visible-error{color:var(--color-error,#d33)}.mw-parser-output .cs1-maint{display:none;color:#085;margin-left:0.3em}.mw-parser-output .cs1-kern-left{padding-left:0.2em}.mw-parser-output .cs1-kern-right{padding-right:0.2em}.mw-parser-output .citation .mw-selflink{font-weight:inherit}@media screen{.mw-parser-output .cs1-format{font-size:95%}html.skin-theme-clientpref-night .mw-parser-output .cs1-maint{color:#18911f}}@media screen and (prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .cs1-maint{color:#18911f}}
/* end https://en.wikipedia.org/ */
</style><cite id="CITEREFEddie_Makuch2014" class="citation web cs1">Eddie Makuch (20 November 2014). <a rel="nofollow" class="external text" href="http://www.gamespot.com/articles/2014-game-awards-nominees-announced/1100-6423734/">"2014 Game Awards Nominees Announced"</a>. <i><a href="GameSpot" title="GameSpot">GameSpot</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20141204211948/http://www.gamespot.com/articles/2014-game-awards-nominees-announced/1100-6423734">Archived</a> from the original on 4 December 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">30 July</span> 2015</span>.</cite></span>
</li>
<li id="cite_note-PCGamer_review-2"><span class="mw-cite-backlink">^ <a href="#cite_ref-PCGamer_review_2-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-PCGamer_review_2-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-PCGamer_review_2-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-PCGamer_review_2-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-PCGamer_review_2-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-PCGamer_review_2-5"><sup><i><b>f</b></i></sup></a> <a href="#cite_ref-PCGamer_review_2-6"><sup><i><b>g</b></i></sup></a></span> <span class="reference-text"><cite id="CITEREFAndy_Kelly2014" class="citation web cs1">Andy Kelly (3 October 2014). <a rel="nofollow" class="external text" href="http://www.pcgamer.com/alien-isolation-review/">"Alien: Isolation"</a>. <i><a href="PC_Gamer" title="PC Gamer">PC Gamer</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20141008010112/http://www.pcgamer.com/alien-isolation-review/">Archived</a> from the original on 8 October 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">30 July</span> 2015</span>.</cite></span>
</li>
<li id="cite_note-USGamer_guide-3"><span class="mw-cite-backlink">^ <a href="#cite_ref-USGamer_guide_3-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-USGamer_guide_3-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-USGamer_guide_3-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-USGamer_guide_3-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-USGamer_guide_3-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-USGamer_guide_3-5"><sup><i><b>f</b></i></sup></a> <a href="#cite_ref-USGamer_guide_3-6"><sup><i><b>g</b></i></sup></a> <a href="#cite_ref-USGamer_guide_3-7"><sup><i><b>h</b></i></sup></a></span> <span class="reference-text"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.usgamer.net/articles/alien-isolation-beginners-guide-survival-tips-evasion-strategies-staying-alive">"Alien: Isolation Beginner's Guide: Survival Tips, Evasion Strategies. Staying Alive"</a>. <i><a href="USGamer" class="mw-redirect" title="USGamer">USGamer</a></i>. 6 October 2015. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20141008052229/http://www.usgamer.net/articles/alien-isolation-beginners-guide-survival-tips-evasion-strategies-staying-alive">Archived</a> from the original on 8 October 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">29 July</span> 2015</span>.</cite></span>
</li>
<li id="cite_note-4"><span class="mw-cite-backlink"><b><a href="#cite_ref-4">^</a></b></span> <span class="reference-text"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.ign.com/wikis/alien-isolation/Walkthrough">"Walkthrough - Alien: Isolation Guide"</a>. <i>IGN</i>. 1 October 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">6 January</span> 2025</span>.</cite></span>
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<li id="cite_note-GSpot_review-5"><span class="mw-cite-backlink">^ <a href="#cite_ref-GSpot_review_5-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-GSpot_review_5-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-GSpot_review_5-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-GSpot_review_5-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-GSpot_review_5-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-GSpot_review_5-5"><sup><i><b>f</b></i></sup></a> <a href="#cite_ref-GSpot_review_5-6"><sup><i><b>g</b></i></sup></a></span> <span class="reference-text"><cite id="CITEREFKevin_VanOrd2014" class="citation web cs1">Kevin VanOrd (3 October 2014). <a rel="nofollow" class="external text" href="http://www.gamespot.com/reviews/alien-isolation-review/1900-6415897/">"Alien: Isolation Review"</a>. <i><a href="GameSpot" title="GameSpot">GameSpot</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20141005162234/http://www.gamespot.com/reviews/alien-isolation-review/1900-6415897/">Archived</a> from the original on 5 October 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">30 July</span> 2015</span>.</cite></span>
</li>
<li id="cite_note-EuroG_review-6"><span class="mw-cite-backlink">^ <a href="#cite_ref-EuroG_review_6-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-EuroG_review_6-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-EuroG_review_6-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-EuroG_review_6-3"><sup><i><b>d</b></i></sup></a></span> <span class="reference-text"><cite id="CITEREFDan_Whitehead2014" class="citation web cs1">Dan Whitehead (3 October 2014). <a rel="nofollow" class="external text" href="http://www.eurogamer.net/articles/2014-10-03-alien-isolation-review">"Alien: Isolation review"</a>. <i><a href="Eurogamer" title="Eurogamer">Eurogamer</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20141004221134/http://www.eurogamer.net/articles/2014-10-03-alien-isolation-review">Archived</a> from the original on 4 October 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">29 July</span> 2015</span>.</cite></span>
</li>
<li id="cite_note-GI_tips-7"><span class="mw-cite-backlink"><b><a href="#cite_ref-GI_tips_7-0">^</a></b></span> <span class="reference-text"><cite id="CITEREFJeff_Marchiafava2014" class="citation magazine cs1">Jeff Marchiafava (17 October 2014). <a rel="nofollow" class="external text" href="https://www.gameinformer.com/b/features/archive/2014/10/07/alien-isolation-tips-survival-guide-game-informer.aspx">"7 Tips For Surviving (And Having Fun) In Alien: Isolation"</a>. <i><a href="Game_Informer" title="Game Informer">Game Informer</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20141217084716/https://www.gameinformer.com/b/features/archive/2014/10/07/alien-isolation-tips-survival-guide-game-informer.aspx">Archived</a> from the original on 17 December 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">29 April</span> 2020</span>.</cite></span>
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<li id="cite_note-8"><span class="mw-cite-backlink"><b><a href="#cite_ref-8">^</a></b></span> <span class="reference-text"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.gamedeveloper.com/design/game-design-deep-dive-the-save-system-of-i-alien-isolation-i-">"Game Design Deep Dive: The save system of Alien: Isolation"</a>. <i>www.gamedeveloper.com</i><span class="reference-accessdate">. Retrieved <span class="nowrap">6 January</span> 2025</span>.</cite></span>
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<li id="cite_note-Gamasutra_save_system-9"><span class="mw-cite-backlink">^ <a href="#cite_ref-Gamasutra_save_system_9-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Gamasutra_save_system_9-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><cite id="CITEREFGary_Napper2015" class="citation web cs1">Gary Napper (11 February 2015). <a rel="nofollow" class="external text" href="https://web.archive.org/web/20150211185001/http://www.gamasutra.com/view/news/235104/Game_Design_Deep_Dive_The_save_system_of_Alien_Isolation.php">"Game Design Deep Dive: The save system of Alien: Isolation"</a>. <i><a href="Gamasutra" class="mw-redirect" title="Gamasutra">Gamasutra</a></i>. Archived from <a rel="nofollow" class="external text" href="http://www.gamasutra.com/view/news/235104/Game_Design_Deep_Dive_The_save_system_of_Alien_Isolation.php">the original</a> on 11 February 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">28 July</span> 2015</span>.</cite></span>
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<li id="cite_note-Survivor_Mode-10"><span class="mw-cite-backlink"><b><a href="#cite_ref-Survivor_Mode_10-0">^</a></b></span> <span class="reference-text"><cite id="CITEREFWesley_Yin-Poole2014" class="citation web cs1">Wesley Yin-Poole (17 September 2014). <a rel="nofollow" class="external text" href="http://www.eurogamer.net/articles/2014-09-17-get-scared-and-die-trying-in-alien-isolations-survivor-mode">"Get scared and die trying in Alien: Isolation's Survivor Mode"</a>. <i><a href="Eurogamer" title="Eurogamer">Eurogamer</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20150812195412/http://www.eurogamer.net/articles/2014-09-17-get-scared-and-die-trying-in-alien-isolations-survivor-mode">Archived</a> from the original on 12 August 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">12 August</span> 2015</span>.</cite></span>
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<div class="mw-heading mw-heading2"><h2 id="External_links">External links</h2></div>
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<ul><li><span class="official-website"><span class="url"><a rel="nofollow" class="external text" href="http://www.alienisolation.com">Official website</a></span></span></li>
<li><a rel="nofollow" class="external text" href="https://www.mobygames.com/game/alien-isolation"><i>Alien: Isolation</i></a> at <a href="MobyGames" title="MobyGames">MobyGames</a></li></ul>
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</style><div id="Alien207" style="font-size:114%;margin:0 4em"><i><a href="Alien_(franchise)" title="Alien (franchise)">Alien</a></i></div></th></tr><tr><th scope="row" class="navbox-group" style="width:1%">Films</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><i><a href="Alien_(film)" title="Alien (film)">Alien</a></i> (1979)</li>
<li><i><a href="Aliens_(film)" title="Aliens (film)">Aliens</a></i> (1986)</li>
<li><i><a href="Alien_3" title="Alien 3">Alien 3</a></i> (1992)</li>
<li><i><a href="Alien_Resurrection" title="Alien Resurrection">Alien Resurrection</a></i> (1997)</li>
<li><i><a href="Prometheus_(2012_film)" title="Prometheus (2012 film)">Prometheus</a></i> (2012)</li>
<li><i><a href="Alien%3A_Covenant" title="Alien: Covenant">Alien: Covenant</a></i> (2017)</li>
<li><i><a href="Alien%3A_Romulus" title="Alien: Romulus">Alien: Romulus</a></i> (2024)</li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Short films</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><i><a href="TED_2023" title="TED 2023">TED 2023</a></i> (2012)</li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">TV series</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><i><a href="Alien%3A_Isolation_%E2%80%93_The_Digital_Series" title="Alien: Isolation – The Digital Series">Alien: Isolation – The Digital Series</a></i> (2019)</li>
<li><i><a href="Alien%3A_Earth" title="Alien: Earth">Alien: Earth</a></i> (2025)
<ul><li>"<a href="Neverland_(Alien%3A_Earth)" title="Neverland (Alien: Earth)">Neverland</a>"</li>
<li>"<a href="Mr._October_(Alien%3A_Earth)" title="Mr. October (Alien: Earth)">Mr. October</a>"</li></ul></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Other media</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">Soundtracks</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><i><a href="Alien_(soundtrack)" title="Alien (soundtrack)">Alien</a></i></li>
<li><i><a href="Aliens_(soundtrack)" title="Aliens (soundtrack)">Aliens</a></i></li>
<li><i><a href="Alien_3_(soundtrack)" title="Alien 3 (soundtrack)">Alien 3</a></i></li>
<li><i><a href="Alien_Resurrection_(soundtrack)" title="Alien Resurrection (soundtrack)">Alien Resurrection</a></i></li>
<li><i><a href="Prometheus_(soundtrack)" title="Prometheus (soundtrack)">Prometheus</a></i></li>
<li><i><a href="Alien%3A_Covenant_(soundtrack)" title="Alien: Covenant (soundtrack)">Alien: Covenant</a></i></li>
<li><i><a href="Alien%3A_Romulus_(soundtrack)" title="Alien: Romulus (soundtrack)">Alien: Romulus</a></i></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="List_of_Alien_(franchise)_comics" title="List of Alien (franchise) comics">Comics</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><i><a href="Alien%3A_The_Illustrated_Story" title="Alien: The Illustrated Story">Alien: The Illustrated Story</a></i> (1979)</li></ul>
</div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th id="Dark_Horse_line51" scope="row" class="navbox-group" style="width:1%"><a href="Aliens_(Dark_Horse_Comics_line)" title="Aliens (Dark Horse Comics line)">Dark Horse line</a></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><i><a href="Superman/Aliens" title="Superman/Aliens">Superman/Aliens</a></i> (1995, 2002)</li>
<li><i><a href="Batman/Aliens" title="Batman/Aliens">Batman/Aliens</a></i> (1997, 2002–2003)</li>
<li><i><a href="WildC.A.T.s/Aliens" title="WildC.A.T.s/Aliens">WildC.A.T.s/Aliens</a></i> (1998)</li>
<li><i><a href="Green_Lantern_Versus_Aliens" title="Green Lantern Versus Aliens">Green Lantern Versus Aliens</a></i> (2000)</li>
<li><i><a href="Judge_Dredd_versus_Aliens%3A_Incubus" title="Judge Dredd versus Aliens: Incubus">Judge Dredd versus Aliens: Incubus</a></i> (2002–2003)</li>
<li><i><a href="Fire_and_Stone" title="Fire and Stone">Fire and Stone</a></i> (2014–2015)</li></ul>
</div></td></tr></tbody></table><div>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="List_of_Alien_(franchise)_novels" title="List of Alien (franchise) novels">Novels</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><i><a href="Aliens%3A_Earth_Hive" title="Aliens: Earth Hive">Aliens: Earth Hive</a></i> (1992)</li>
<li><i><a href="Aliens%3A_Nightmare_Asylum" class="mw-redirect" title="Aliens: Nightmare Asylum">Aliens: Nightmare Asylum</a></i> (1993)</li>
<li><i><a href="Aliens%3A_The_Female_War" class="mw-redirect" title="Aliens: The Female War">Aliens: The Female War</a></i> (1993)</li>
<li><i><a href="Alien%3A_Out_of_the_Shadows" title="Alien: Out of the Shadows">Alien: Out of the Shadows</a></i> (2014)</li>
<li><i><a href="Aliens%3A_Phalanx" title="Aliens: Phalanx">Aliens: Phalanx</a></i> (2020)</li>
<li><i><a href="Alien%3A_Uncivil_War" class="mw-redirect" title="Alien: Uncivil War">Alien: Uncivil War</a></i> (2024)</li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="List_of_Alien%2C_Predator%2C_and_Alien_vs._Predator_games" title="List of Alien, Predator, and Alien vs. Predator games">Games</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">Video</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><i><a href="Alien_(1982_video_game)" title="Alien (1982 video game)">Alien</a></i> (1982)</li>
<li><i><a href="Alien_(1984_video_game)" title="Alien (1984 video game)">Alien</a></i> (1984)</li>
<li><i><a href="Aliens%3A_The_Computer_Game_(US_Version)" title="Aliens: The Computer Game (US Version)">Aliens: The Computer Game</a></i> (Activision)</li>
<li><i><a href="Aliens%3A_The_Computer_Game_(UK_Version)" title="Aliens: The Computer Game (UK Version)">Aliens: The Computer Game</a></i> (Software Studios)</li>
<li><i><a href="Aliens_(1990_video_game)" title="Aliens (1990 video game)">Aliens</a></i> (1990)</li>
<li><i><a href="Alien_3_(video_game)" title="Alien 3 (video game)">Alien 3</a></i> (1992)</li>
<li><i><a href="Alien_3%3A_The_Gun" title="Alien 3: The Gun">Alien 3: The Gun</a></i> (1993)</li>
<li><i><a href="Aliens%3A_A_Comic_Book_Adventure" title="Aliens: A Comic Book Adventure">Aliens: A Comic Book Adventure</a></i> (1995)</li>
<li><i><a href="Alien_Trilogy" title="Alien Trilogy">Alien Trilogy</a></i> (1996)</li>
<li><i><a href="Aliens_Online" title="Aliens Online">Aliens Online</a></i> (1998)</li>
<li><i><a href="Alien_Resurrection_(video_game)" title="Alien Resurrection (video game)">Alien Resurrection</a></i> (2000)</li>
<li><i><a href="Aliens%3A_Thanatos_Encounter" title="Aliens: Thanatos Encounter">Aliens: Thanatos Encounter</a></i> (2001)</li>
<li><i><a href="Aliens_Infestation" title="Aliens Infestation">Aliens Infestation</a></i> (2011)</li>
<li><i><a href="Aliens%3A_Colonial_Marines" title="Aliens: Colonial Marines">Aliens: Colonial Marines</a></i> (2013)</li>
<li><i></i> (2014)</li>
<li><i><a href="Aliens%3A_Fireteam_Elite" title="Aliens: Fireteam Elite">Aliens: Fireteam Elite</a></i> (2021)</li>
<li><i><a href="Aliens%3A_Dark_Descent" title="Aliens: Dark Descent">Aliens: Dark Descent</a></i> (2023)</li>
<li><i><a href="Alien%3A_Rogue_Incursion" title="Alien: Rogue Incursion">Alien: Rogue Incursion</a></i> (2024)</li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Other</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><i><a href="Aliens_the_Board_Game" title="Aliens the Board Game">Aliens the Board Game</a></i> (1989)</li>
<li><i><a href="Aliens_Adventure_Game" title="Aliens Adventure Game">Aliens Adventure Game</a></i> (1991)</li>
<li><i><a href="Alien%3A_The_Roleplaying_Game" title="Alien: The Roleplaying Game">Alien: The Roleplaying Game</a></i> (2019)</li></ul>
</div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Podcasts</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><i><a href="Alien_3_(podcast)" title="Alien 3 (podcast)">Alien 3</a></i></li></ul>
</div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Universe</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th id="Characters51" scope="row" class="navbox-group" style="width:1%"><a href="List_of_Alien_(franchise)_characters" title="List of Alien (franchise) characters">Characters</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">Humans</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Ellen_Ripley" title="Ellen Ripley">Ellen Ripley</a></li>
<li><a href="Dwayne_Hicks" title="Dwayne Hicks">Dwayne Hicks</a></li>
<li><a href="Hudson_(Aliens)" title="Hudson (Aliens)">Hudson</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Androids</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Ash_(Alien)" title="Ash (Alien)">Ash</a></li>
<li><a href="Bishop_(Aliens)" title="Bishop (Aliens)">Bishop</a></li>
<li><a href="David_8" title="David 8">David 8</a></li>
<li><a href="Walter_One" title="Walter One">Walter One</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Other</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Xenomorph" title="Xenomorph">Xenomorph</a></li>
<li><a href="Jones_(fictional_cat)" title="Jones (fictional cat)">Jones</a></li></ul>
</div></td></tr></tbody></table><div></div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Other</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="List_of_accolades_received_by_the_Alien_film_series" title="List of accolades received by the Alien film series">Accolades for the film series</a></li>
<li><a href="Alien_War" title="Alien War">Alien War</a></li>
<li><a href="Alien_vs._Predator" title="Alien vs. Predator"><i>Alien vs. Predator</i> franchise</a>
<ul><li><a href="List_of_Alien_vs._Predator_characters" title="List of Alien vs. Predator characters">characters</a></li></ul></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Related</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Ripley_(crater)" title="Ripley (crater)">Ripley (crater)</a></li>
<li><i><a href="Alien_2%3A_On_Earth" title="Alien 2: On Earth">Alien 2: On Earth</a></i></li>
<li><i><a href="Memory%3A_The_Origins_of_Alien" title="Memory: The Origins of Alien">Memory: The Origins of Alien</a></i></li>
<li><i><a href="Alien_on_Stage" title="Alien on Stage">Alien on Stage</a></i></li>
<li><i><a href="Galaxy_of_Terror" title="Galaxy of Terror">Galaxy of Terror</a></i></li></ul>
</div></td></tr><tr><td class="navbox-abovebelow" colspan="2"><div>
<ul><li><span class="noviewer" typeof="mw:File"><span title="Category"></span></span> Category</li></ul>
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<div class="navbox-styles"></div><div role="navigation" class="navbox" aria-labelledby="Creative_Assembly182" style="padding:3px"><table class="nowraplinks mw-collapsible autocollapse navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><div id="Creative_Assembly182" style="font-size:114%;margin:0 4em"><a href="Creative_Assembly" title="Creative Assembly">Creative Assembly</a></div></th></tr><tr><td class="navbox-abovebelow" colspan="2"><div><a href="Creative_Assembly" title="Creative Assembly">British headquarters</a> and its <a href="Creative_Assembly_Sofia" title="Creative Assembly Sofia">Sofia subsidiary</a></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><i><a href="Total_War_(video_game_series)" title="Total War (video game series)">Total War</a></i> series</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><i><a href="Shogun%3A_Total_War" title="Shogun: Total War">Shogun</a></i></li>
<li><i><a href="Medieval%3A_Total_War" title="Medieval: Total War">Medieval</a></i></li>
<li><i><a href="Rome%3A_Total_War" title="Rome: Total War">Rome</a></i>
<ul><li><i><a href="Rome%3A_Total_War%3A_Barbarian_Invasion" title="Rome: Total War: Barbarian Invasion">Barbarian Invasion</a></i></li>
<li><i><a href="Rome%3A_Total_War%3A_Alexander" title="Rome: Total War: Alexander">Alexander</a></i></li></ul></li>
<li><i><a href="Medieval_II%3A_Total_War" title="Medieval II: Total War">Medieval II</a></i>
<ul><li><i><a href="Medieval_II%3A_Total_War%3A_Kingdoms" title="Medieval II: Total War: Kingdoms">Kingdoms</a></i></li></ul></li>
<li><i><a href="Empire%3A_Total_War" title="Empire: Total War">Empire</a></i></li>
<li><i><a href="Napoleon%3A_Total_War" title="Napoleon: Total War">Napoleon</a></i></li>
<li><i><a href="Total_War%3A_Shogun_2" title="Total War: Shogun 2">Shogun 2</a></i></li>
<li><i><a href="Total_War%3A_Rome_II" title="Total War: Rome II">Rome II</a></i></li>
<li><i><a href="Total_War%3A_Attila" title="Total War: Attila">Attila</a></i></li>
<li><i><a href="Total_War%3A_Three_Kingdoms" title="Total War: Three Kingdoms">Three Kingdoms</a></i></li>
<li><i><a href="Total_War%3A_Pharaoh" title="Total War: Pharaoh">Pharaoh</a></i></li></ul>
</div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%"><i>Total War Saga</i></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><i><a href="Total_War%3A_Shogun_2%3A_Fall_of_the_Samurai" title="Total War: Shogun 2: Fall of the Samurai">Fall of the Samurai</a></i></li>
<li><i><a href="Total_War_Saga%3A_Thrones_of_Britannia" title="Total War Saga: Thrones of Britannia">Thrones of Britannia</a></i></li>
<li><i><a href="Total_War_Saga%3A_Troy" title="Total War Saga: Troy">Troy</a></i></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><i>Total War: Warhammer</i></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><i><a href="Total_War%3A_Warhammer" title="Total War: Warhammer">Warhammer</a></i></li>
<li><i><a href="Total_War%3A_Warhammer_II" title="Total War: Warhammer II">Warhammer II</a></i></li>
<li><i><a href="Total_War%3A_Warhammer_III" title="Total War: Warhammer III">Warhammer III</a></i></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Spin-offs</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><i><a href="Spartan%3A_Total_Warrior" title="Spartan: Total Warrior">Spartan: Total Warrior</a></i></li>
<li><i><a href="Total_War_Battles%3A_Shogun" title="Total War Battles: Shogun">Battles: Shogun</a></i></li>
<li><i><a href="Total_War%3A_Arena" title="Total War: Arena">Arena</a></i></li></ul>
</div></td></tr></tbody></table><div>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Other titles</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><i><a href="Rugby_(video_game)" title="Rugby (video game)">Rugby</a></i></li>
<li><i><a href="Viking%3A_Battle_for_Asgard" title="Viking: Battle for Asgard">Viking: Battle for Asgard</a></i></li>
<li><i><a href="Stormrise" title="Stormrise">Stormrise</a></i></li>
<li><i></i></li>
<li><i><a href="Halo_Wars_2" title="Halo Wars 2">Halo Wars 2</a></i></li>
<li><i><a href="Hyenas_(video_game)" title="Hyenas (video game)">Hyenas</a></i> (cancelled)</li></ul>
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This article is issued from <a class="external text" title="Last edited on 2025-08-04" href="https://en.wikipedia.org/wiki/?title=Alien%3A_Isolation&oldid=1304110928">Wikipedia</a>. The text is available under <a class="external text" href="https://creativecommons.org/licenses/by-sa/4.0/deed.en">Creative Commons Attribution-Share Alike 4.0</a> unless otherwise noted. Additional terms may apply for the media files.
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